Matthew Keane
Forum Replies Created
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Matthew Keane
May 24, 2013 at 9:26 am in reply to: request for feedback about proposed change for keyboard shortcutAt first, I liked the option for 3 modes toggled by banging on U until I see what I want (generally one of the first 2) but that’s going to end up taking longer to cycle through the other modes to close the layer again. So perhaps your suggestion of keeping the current behavior, but adding SHIFT+U to show keyframes only would be the best option. Either way, a shortcut to show only keyframes would be a really useful addition.
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Matthew Keane
May 14, 2013 at 11:07 am in reply to: Use motion tracking data to generate a path/stroke – how?An alternative suggestion to Dave’s method: If you already have your tracking data applied to a Null, then you could use it as an emitter for Trapcode Particular, with no copying or pasting of data necessary. Just add a new solid with Particular, link the Emitter position to the Null, and then tweak the particle size to taste. If you set all the velocity and physics options to zero, the particles will stay where they were emitted and draw a line. If you want the line to fade off, play with the settings for particle life time and opacity over life.
Matthew Keane
Freelancer based in Paris, France
– Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation. -
You might want to check out the tutorials by Kevin Schires:
https://vimeo.com/schiresk/videosHe wrote the Elementary script which is extremely useful for animating that kind of thing, and there are a couple of tutorials about helicopters.
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Dave is right that tweaking the keyframes is the easiest way to sort this out. An alternative, if you want the camera to always be moving, is to create a camera rig with two or more parented Nulls. The first Null would be used to do the movement across the map, with easing to make the camera moves softer. The second Null would come into play when you ‘land’ somewhere, by adding some local movement – a slight move from one side to another, a rotation around the target – so that the camera is never static. During the next jump across the map, you can reset the position of the second Null, ready for the next site. You can do this in a semi-automated way with the Sure Target plug-in from VideoCopilot, which animates the camera between a series of Nulls, which can be animated individually to create lots of movement.
Matthew Keane
Freelancer based in Paris, France
– Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation. -
Matthew Keane
April 9, 2013 at 8:41 am in reply to: render the precomp size instead of the comp size ????Hi,
It might actually turn out to be faster to render out your 4K comp once, and use 4 different output modules to crop the render to each corner, rather than rendering out the comp 4 times.
Matthew Keane
Freelancer based in Paris, France
– Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation. -
I suspect that once you use your comp as a texture in Element 3D. it’s probably being down-sampled for the GPU. I had the same problem on a recent project and the easiest workaround is to animate your screen content as a 3D AE layer, and link it to the Element object so that it moves with it – that way, the screen should look nice and crisp. And the easiest way to link Element3D to other AE layers is with the Elementary script.
Matthew Keane
Freelancer based in Paris, France
– Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation. -
I know what you mean, it’s way too easy to miss a layer while scrolling and throw everything out of sync.
I haven’t tried it yet, but there’s a script that looks handy: https://aescripts.com/rift/
Apparently you can tweak all keyframes after the CTI, for example, which might help you achieve what you want.There’s also https://aescripts.com/rd-scooter/ which looks like you can slide keyframes by a given amount, but I’m not sure how you select which parameters you want to affect.
Matthew Keane
Freelancer based in Paris, France
– Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation. -
Hi,
The best resource for AE expressions is probably Dan Ebberts site:
https://www.motionscript.com/You find lots of useful info there. Or there’s a similar thread here on the Cow that looks useful:
https://forums.creativecow.net/thread/227/13225Matthew Keane
Freelancer based in Paris, France
– Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation. -
Another way is to render out a large uncompressed master clip (e.g. Quicktime Prores or Animation) and then use Adobe Media Encoder to crop and export the chunks. If for some reason you need to tweak the compression settings, you won’t need to rerender your sequence.
Matthew Keane
Freelancer based in Paris, France
– Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation. -
Have you made sure that the ‘Null 1’ is set to be 3D? If AE is complaining that the position is a ‘stream of dimension 2’ then it sounds like it only has x,y coordinates, but no z, so the third dimension is out of bounds. Arrays in expressions start at zero so, position[0] is x, position[1] is y and position[2] is z.
Matthew Keane
Freelancer based in Paris, France
– Motion Graphics, Video Editing & Effects, Watchout Programming & Live Operation.