Forum Replies Created

Page 1 of 9
  • Lord Scales

    April 15, 2008 at 4:11 pm in reply to: scale mapped to audio amplitude

    audioLev = thisComp.layer(“Audio Amplitude”).effect(“Both Channels”)(“Slider”);
    minAmp = 0; //minimum audio amplititude
    maxAmp = 50; //maximum audio amplitude (I recommend you to put here the highest value of audioLev)
    maxScale = 150; //minimum scale
    minScale = 70; //maximum scale

    value + linear (audioLev, minAmp, maxAmp, minScale, maxScale)

    Lord Scales

  • Lord Scales

    March 16, 2008 at 1:51 pm in reply to: Expression for X position and shadow question

    Try this for the position of the shadow layer:

    ball = thisComp.layer (“Ball”).position;
    [ball[0], value[1], value[2]]

    Lord Scales

  • Thanks, worked fine.

    But why the “a” has to be out of the loop?

    Lord Scales

  • Lord Scales

    November 30, 2007 at 8:52 pm in reply to: Obscure Lens Flares with 3D clouds

    Strange, here it does not and I can’t find out why. Anyway, with the pre-composing I achieved my effect.

    Thanks.

  • Lord Scales

    November 30, 2007 at 8:40 pm in reply to: Obscure Lens Flares with 3D clouds

    Well, I found a solution: I just pre-composed my 3D clouds and turned on the “collapse transformation” switch and my obscuration worked fine.

    However, if anyone of you has an expression solution, it’d be very very welcome.

  • Lord Scales

    November 30, 2007 at 7:26 pm in reply to: Obscure Lens Flares with 3D clouds

    It has an alpha channel. If you look at “Info” (only with the clouds turned on) alpha channel value changes.

  • Lord Scales

    September 13, 2007 at 4:48 pm in reply to: Converting 3D position to 2D ?

    You can also apply a fade out effect in the Scale property, to simulate the light diminishing according to the distance from the camera. The property will still be “keyframeable”.

    camPos = thisComp.activeCamera.position;
    lightSource = thisComp.layer(“Light Source Null“).position;
    dist = length (camPos, lightSource)/650;

    value/dist

    Change the bold text as needed.

  • Lord Scales

    August 29, 2007 at 10:46 am in reply to: Painful Inverse Kinematics in AE

    In fact, AE is not really to do this kind of thingb (I guess), so that’s why I think there is nothing so especific to create this IK effect.

  • Lord Scales

    August 28, 2007 at 4:24 pm in reply to: Painful Inverse Kinematics in AE

    Oh! I read the post again with more attention. With plug-ins? I think there is none able to do that, not in AE.

  • Lord Scales

    August 28, 2007 at 4:22 pm in reply to: Layer follow problem

    It has an error…

    x = linear (offset, 0, 100, 1, 6000)
    y = value [0];

    [x, y]

    The variable y should be value[1], like this

    x = linear (offset, 0, 100, 1, 6000)
    y = value [1];

    [x, y]

Page 1 of 9

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy