Forum Replies Created

  • Loopcorp

    September 11, 2006 at 12:03 pm in reply to: AE for high res print

    I had a quick look at the website – is that really based on Live Picture? It looks like they’ve ditched all the technology that made LP a great, unique program (where you could throw around 200 layers of 200Mb images under 64Mb of RAM) and replaced it with all the usual muppet features that can be found in every other amateur imaging app. Very sad.

    Cheers,
    Rich

  • Loopcorp

    September 11, 2006 at 10:16 am in reply to: AE for high res print

    Yes I know but I don’t think it turns AE into a program that uses all the processors. If you look at what it does, it’s speeding up workflow by getting AE to use redundant processors to render out different frames/RAM previews while you carry on working on the one processor AE can address. As I said, in the past (although it wasn’t officially supported) one could launch a duplicate of AE to render on a redundant processor but Nucleo has given us a much slicker way of handling this. It can’t direct all those processors to work on one frame though, I’m pretty sure about that.

    Cheers,
    Rich

  • Loopcorp

    September 7, 2006 at 1:46 pm in reply to: AE for high res print

    It was precomped in effect because I dropped the large comp into a smaller one to render from but it still seems to address the data off the edge of the canvas. I’m surprised by what you say about Nucleo – my understanding (certainly with the older version) was that it was largely a slick way of doing the old trick of opening 2 or more copies of AE to render multiple frames on each processor.

    Cheers,
    Rich

  • Loopcorp

    September 7, 2006 at 10:30 am in reply to: really cool business card how was this done?

    Kent Oberheu does a similar thing (but better imho) in Cinema 4d. I know he used the plug-in Jenna to generate the forms but I guess
    now you would use MoGraph. Check out the calendar project:

    https://www.semafore.com/design/calendar/index.html

    Cheers,
    Rich

  • Loopcorp

    September 7, 2006 at 10:16 am in reply to: AE for high res print

    Thanks, thought that may be the case on the Quad v Mac Pro. I have Nucleo Pro but I’m not sure how much it will help with this being 1 very high res frame. I think Nucleo really comes into it’s own in simultaneously rendering different frames to get faster render times where I need enough grunt to push one huge frame through.

    I’ve actually started the job and AE’s been great at setting the file up, however it has choked on the render because it has to create an 11000 x 7500 image buffer! I thought that may happen so I have dropped the master into 2 new comps, cropped to half the width but it’s still trying to calculate the 11000 x 7500 image buffer. So I put a mask on the layer to ensure that the data outside the visible area is properly cropped but it’s still trying to calculate the original size. Is there a way around this?

    Cheers,
    Rich

  • Loopcorp

    September 6, 2006 at 9:04 am in reply to: 52 card pickup

    I’m not sure it would work but could your sprite be a precomp of 2 3d layers with front and back design on them?

    Cheers
    Rich

  • Loopcorp

    September 5, 2006 at 3:40 pm in reply to: 52 card pickup

    Got to be a job for Particular I would think.

    Cheers
    Rich

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