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AE for high res print
I have a print retouching job where I have to create a large grid from about 20 retouched shots making a wall of hundreds of copies of these shots. My fear is that down the line, my client will say “can I change x on shot y for all those instances” so it would make sense for me to do this in AE where I can update them all automatically. The problem is that I will ultimately have to render out at about 10,000 pixels across (possibly more) and each original shot weighs in at 90Mb so I’m worried about setting this all up and then AE running out of memory.
I’ll set up proxies and when we have a finished output size specified I will use the proxy to render because I know I won’t need to use a 90Mb image, even at 10,000px across – there will be dozends of copies of it, maybe only 500px each. But if they decide to crop into a detail section of the image later and still want a 10,000px file, I have the flexibility to go back to the original 90Mb source. In theory this will work brilliantly, making AE function like Live Picture (remember that?)
But does anyone else have experience rendering at this scale from AE. I’ve done it a couple of times before but never with so many elements, am I asking for trouble? I have a G5 Dual 2.5Ghz with 4.5Gb RAM. I was thinking about getting one of the last Quad G5s to boost my power, or would I be better off with a Mac Pro? I know we’re under Rosetta then but at least I can stuff more RAM into it.
Any tips gratefully accepted…
Cheers
Rich