Forum Replies Created

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  • Lance Moody

    April 5, 2018 at 8:03 pm in reply to: April 2018 After Effects loses PNG sequences

    This bug now confirmed in-house at Adobe.

    Times used to be that one could get users on forums like this to check out and confirm bugs like this quickly.

    Those days seem to be over.

  • @Michael Szalapski,

    You are right—this is a fantastic feature, useful immediately and a huge time saver.

    Here’s an application that came up instantly, today:

    I had a pre-comp with a logo over some footage.

    I found that I wanted to use that same footage later but without the logo.
    Just popped into the precomp and added the logo opacity as a master control.
    Then copied the precomp to its new location and turned down the opacity.
    Fabulous.

    Thanks also Michael for your unflappable niceness. Folks might not say much about it but it is noticed and appreciated.

    Lance

  • Lance Moody

    February 3, 2017 at 3:48 am in reply to: Renders extremely slow

    In all fairness, that is pretty fast in 1997 terms!

    The team assures us that they have been working very hard for years now to make After Effects better.
    And they have! Why now you can buy Adobe Stock much more quickly that you ever could before!

    And there is a rumor that someone on the team now actually realizes that modern computers (like 2004’s blazing Celeron-D’s) actually have more than one core! They aren’t doing anything with this info but they know about it!

    In the meantime, a new bug in 14.1.0.7, that somehow escaped the crack QA team, resets all recorded render times of old renders in the render queue to zero.

    That’s fast!

  • Lance Moody

    December 23, 2016 at 10:40 pm in reply to: How to remove a thick-wire from shot?

    It’s a near perfect job for the Mocha Insert/Remove tool.

    Lance

  • Lance Moody

    December 13, 2016 at 5:29 am in reply to: Ae 2017 multi-core?

    It’s just with no real multi-core capability OR GPU acceleration, the CC Video apps look pretty embarrassing and outdated. Hopefully we will see those speed increases soon.

    I also use C4D Octane and, with my new machine, the speed increase is astonishing.

  • Lance Moody

    December 8, 2016 at 11:41 pm in reply to: Ae 2017 multi-core?

    Hi Dave,

    I guess I feel just slightly differently than you about AE.

    There does seem to be something weird and unsatisfying about the latest releases but I’m not sure that I could say that I feel like the software doesn’t perform its basic functions.

    I’m not sure that it has become slower either, but it certainly hasn’t become faster.

    Like you, my main desires are stability and speed (also for Premiere) but I am not seeing egregious instability, just weird things occasionally (like a frequent crash on quitting that didn’t hurt anything but didn’t help either).

    You hit the nail on the head about half-baked features. For instance dynamic links…. I only had to be screwed by those a few times until they were dead to me. Now if I create an AE dynamic link in Premiere, I wait for it to show up in AE and then delete the one in Premiere. I talked to another editor and we both laughed when we realized that he uses the same workflow. Half-baked and depressingly slow–same for sending comps to Encoder.

    I just switched to windows and worked late last night in AE with no crashes or strange behavior.

    Multi-Core and GPU should be utilized soon or AE will seem even more outdated.

    Lance

  • Lance Moody

    December 8, 2016 at 7:37 am in reply to: Ae 2017 multi-core?

    David,

    I would be delighted to hear about improvements in multithreading.

    As a very long time user, I was sad to see that, while most apps I use now work MUCH faster on my new computer, there is little improvement in AE2017.

    I just switched to windows in order to get a massive boost in rendering via GPU’s and C4D.

    AE does not show well on the very latest, very fastest, hardware. Why is that?

    Thanks,

    Lance

  • Lance Moody

    June 13, 2016 at 8:06 pm in reply to: wwdc

    Just wanted to add in a big FU to Apple. That Pro computer? Hasn’t been updated in 3 years!
    And is still the same price as 3 years ago!

    I call that getting swindled and pimped. I call that getting tricked by business.

    With Final Cut X, Apple invited Pro video users to exit the platform. Some of us have been hanging on but this looks like a sillier decision every day.

    Lance

  • Lance Moody

    November 17, 2015 at 4:25 pm in reply to: Making an assembly happen via Mograph?

    Thanks! But since each object in the clone is different that really just means animating them all separately anyway, right?

    Lance

  • Lance Moody

    November 7, 2015 at 1:39 am in reply to: Premiere pro gone bonkers since El Capitan upgrade

    You guys realize that Adobe specifically stated that the current version of PP doesn’t work properly with El Capitan?

    https://blogs.adobe.com/premierepro/2015/10/premiere-pro-cc-and-mac-os-x-10-11-el-capitan.html

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