Forum Replies Created

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  • Kouraib Abdmalek

    November 3, 2025 at 10:18 am in reply to: Mountain Wireframe

    You are welcome! You’ll need tracking tools if you have a real video and want to match the position or movement of a model you created to the movement of objects in the video. I think in your case it’s different; you have a still image, and only the objects you created will move in your scene, so there’s no need for tracking. Just try to make the camera movement not too large on the axis parallel to the image to maintain the realism of the interaction between the mesh and the image of the mountain. I hope this makes sense.

  • Kouraib Abdmalek

    November 3, 2025 at 8:52 am in reply to: Mountain Wireframe

    You’re welcome, Robert! If that’s the case, the same method applies, but using a camera movement path. If you have the option to make the movement only a zoom-in or zoom-out motion, that would be better. However, if you must move the camera along a path parallel to the image, it’s preferable to make the movement subtle and keep the camera at a distance to maintain the realism of the mesh’s interaction with the mountain image. Please let us know if it works for you so that everyone here can benefit from it.

  • Thank you so much, Eric! for sharing this with us. Have you tried exporting from Storm to Blender or 3ds Max to get the mesh and then exporting it to Cinema 4D? As I mentioned, I couldn’t download the plugin’s executable to try it for some reason, but I think it should work. I’ve read several people saying that Storm works well with Blender and 3ds.

  • Kouraib Abdmalek

    November 1, 2025 at 10:05 am in reply to: Mountain Wireframe

    Hi Robert,

    You could put the image in a background and then make a rough model of the part of the mountain that the mesh you want to create will interact with. You can simulate part of the mountain either by modeling it or by using a Landscape Object and playing with the properties until you get something similar. Then you will hide that and let the mesh appear as if it is interacting with the image. I attach a screen recording to explain how this works, I hope this is helpful to you.

  • You’re very welcome, Simon! I’m glad it worked for you. Thanks for the feedback; I’ll check the attached file to benefit from it.

  • Hi Simon

    That’s great! Please let us know if it worked for you with the full set-up so everyone can benefit.

  • You’re welcome, Simon! Yes, you can use the MoSpline tool to set any Spline as a reference and then make another Spline match it exactly. After that, you just need to disable MoSpline to restore everything to its original state. I explained the steps in the video. This tool is fantastic, and I usually use it to solve problems related to Splines. I highly recommend you try it.

  • I’m glad for you! but I think using a MoSpline like I do in the video attached to my previous post is much easier. Have you tried that?

  • Hi Simon,

    I think you could do this using the MoSpline tool, as shown in the screen recording below. I hope this helps.

  • Thank you for sharing this with us! I will try as soon as I have the chance to find a way to increase the difference between thin and thick and get back to you if I come up with something.

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