Kirk Smith
Forum Replies Created
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Kirk Smith
May 20, 2009 at 11:45 pm in reply to: Best way to sky replace non blown-out footage (video game footage)I don’t want to shake in AE because it’ll cut off the edges.
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I’m just throwing this in there, so don’t think I really know what I’m talking about in any way.
What I would try is putting a green or blue plastic sheet on the back side of the fish tank (is it a square one of round?) and then putting the camera right up the the glass. Make sure you’re properly focused where you need to be and try that. As long as the water is clean there should be no refraction or anything since you’re filming straight on.
Is the camera you’re using a waterproofed one? If so then sticking it in the water might help, too.
Like I said, I don’t really know what I’m talking about, this is just where I would start.
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Kirk Smith
May 20, 2009 at 5:56 pm in reply to: Best way to sky replace non blown-out footage (video game footage)Yeah, I know what the process is called, I was asking if someone knew a simpler way.
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@adriano: no, that’s not what I wanted. I need to be able to pickwhip the pixel height and width of the text layer into a particle emitter’s height and width.
@bartek: I suppose that’s what I’ll have to do. I tried moving around the anchor point and doing some math. I’d move it to the top left and I’d do something like this:
tX = thisComp.layer(“my text layer”).position[0];
cX = thisComp.height;((cX / 2) – tX) * 2
And that would give me close to the height and width of the text, but it wasn’t perfect.
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Kirk Smith
September 21, 2008 at 12:20 am in reply to: If anyone can help me animate this, I’ll love you foreverCould I not just use the real physics in the Rigid Body Dynamics? Would that work? I don’t know if C4D is advanced enough to transfer the energy like a real Newton’s Cradle works, though. If it does, then I could potentially do this, right? Will something move something else that it hits? Like if I had a ball laying on the ground, and I dropped another ball on top of it, would the ball on the ground move?
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Kirk Smith
September 19, 2008 at 9:24 am in reply to: If anyone can help me animate this, I’ll love you foreverBump, sorry for the double post, but I’d really like to try getting this to work without borking it up trying rigid body dynamics and having it not work. I’d rather start with a good knowledge of what I’ll need to do, then figure it out from there, then try to blindly throw it together. I’m sure I did this completely wrong, it seems like I have a LOT of objects in the OM. I have a group with 5 sweep nurbs with a .25m radius circle along the splines to make the strings. I have the 5 balls in a group, I have the frame for the thing, the floor, the 2 lights (they weren’t on in the picture in the first post), the targets for those lights, and the null object where I put all the XPresso for the “strings”. It seems like too much.
Anyways, I’d love to animate this nd make it dynamic, swinging back and forth, but I just don’t know how, please help, someone.
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Kirk Smith
September 15, 2008 at 9:22 pm in reply to: Cutting a shape out of an object using a splineHey, I figured it out. Funny I’ve been trying this for weeks now and I finally decided to ask for help and I figure it out. I just created the 2 plines, placed them where I wanted them, made them editable, and Functions > Connected them and extruded the result. I do have MoGraph, but this is easier. To make it look like one flat piece of metal, I just took the text spline and extruded it seperately the exact same amount til they were flush. Thank you for your help, it is appreciated!