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Best way to sky replace non blown-out footage (video game footage)
I have some footage that I captured from Halo 3 using an HD capture card. I want to replace the sky in the scene, but it’s not blown out in any way so using something like Colorama (like in the Video Copilot tutorial) or another keying method doesn’t seem to work. At this point I’ve resigned myself to the fact that I’ll probably have to manually mask the entire footage, which pans around almost 180 degrees and has a very uneven horizon (between the in-game map geometry and the sky). It’s 30fps footage and the part I want is 15 seconds so that’s 450 frames, and I deliberately made it shaky to make it look more like a stormy day (that’s the effect I was going for.) I don’t want to have to go that route, so I’d like to know if there is a better, easier way? I managed to use Color Range to get the sky out, but it also cut out most of the ground as well, I don’t know why. I just put a copy of the video below the keyed copy and made a quick rectangle mask to show the ground again, but since the footage pans on the y axis I also had to keyframe the rectangle mask to move around and it looks pretty bad.
Does anyone have any ideas?