Kevin Camp
Forum Replies Created
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well… i have found that fridays are not the best day to post.
but, i think you’re probably correct, if you never want to buy updated software you will not be able to use vista. however, at some point you may want to get upgrades to your software when newer versions with new and improved features and at that point the newer software will probably be vista friendly.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
correct, enable time remapping for your nested pre-comp and enter: loopOut(“cycle”,0). then extend the layer’s end point to the length of the comp.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
i can’t think of any tutorials that specificly explode a grid, but if you look for tutorials for effects like card dance, card wipe and shatter you’ll probably be able to adapt to your needs.
shatter seems the most likely place to start, i think it has a grid setting, but i know you can define a custom shape from a layer.
card dance and card wipe both work great for things that can be divided into grids, you’ll just have to animate the properties to create an exploding effect.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
since you can’t add expressions to masks, i think you need to pre-comp you mask animation, set that comp to the length of your loop, then try your loopout expression on then now nested pre-comp.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
andrew kramer has a tutorial that uses both those effects to create a flip-book-like effect here:
if you have force motion blur after your page turn effct, i think that should work… but you could also try putting the force motion blur on an adjustment layer over the top of your page turn layer, i usually use force motion blur in this way (i’m usually trying to force motion blur several effects at once).
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
i think you’ll first want to rotate your 2d object on its center axis in one comp. then take that comp into another comp where you’ll want to change the anchor point and rotate again. there may be a clever way to link the rotations, but the rotation seems simple enough to do trial and error. i believe they will need to rotate in opposite directions.
you may also be able to do this by rotating your object and orbiting a camera around your scene
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
this was actually just discussed in the basics forum here:
https://forums.creativecow.net/readpost/202/875152?pview=t#head
but i think your right about the slowness of the move. you may be able to use the method described in the previous post but with more layers. you also could try one of the non-free versions of google earth or find/pay someone with curious maps, new versions can use images from microsoft live (google maps rival) for satellite imagery.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
sorry, you will need to set the text as the alpha track matte, or, pre-comp your text with the ink spot track matte applied then animate the choke on that pre-comp.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
you can add a marker to the timeline of a layer by going to the layer menu and selecting add marker (or hit * on the #s keypad). you can then double click the marker and add comments that you’ll be able to see in the layer’s timeline.
i also think you might want to try to pre-comp some groups of those 140 layers… there are some big advantages to pre-comping and nesting comps: keeps your comp a little easier to manage, and allows you to pre-render portions of your comp, making it faster to work with. and when you go to pre render a nested comp you can tell ae to import and replace usage automaticly. it won’t delete the nested comp, just replace it in other comps. if you need to make adjustments to you nested comp you can always go back to it.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
i assume the problem with you sky plugin is that it is not 3d, or can’t use the 3d camera’s positional data of your 3d comp.
you should be able to get believable results if you create a comp for your sky that is large enough to encompass the region that will be seen by the camera as it moves. then bring the sky comp into to your 3d comp and set it as a 3d layer. position it back (usually using the z pos) far enough so the movement seems realistic with the foreground layers. you can scale up the layer as needed to fill the frame.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW