Forum Replies Created

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  • Ken Latman

    December 9, 2009 at 4:05 pm in reply to: What is going on with my Clip-Notes

    I have been using Nucleo Pro and thought that maybe related to the issue. I have since disabled it but now when I render it goes so far and an error comes up:
    After Efffects error: unable to allocate space for a 1280 x 720 buffer.
    You may be experiencing fragmentation. In the the Memory & Multiprocessing Preference dialog box, try increasing the RAM to leave for other applications, and selecting the Enable Disk Cache option in the MEdia & Disk Cache panel.
    (7 :: 39)

    I have done what was suggested. I increased the disk cache to 4000MB and have increased the RAM for other apps to 6GB (I have 14GB total).

    Any ideas?

  • Ken Latman

    October 22, 2009 at 4:16 pm in reply to: Random frame in a movie loop and controlling speed

    Thanks Kevin. That will work. Once again the great Dan Ebberts has helped me again! Someone should give him the nobel for AE.

  • Ken Latman

    October 7, 2009 at 12:41 pm in reply to: Photoshop Effect in After Effects

    You can recreate this in AE. I was able to get something pretty close. The key is to pre-compose.
    My first composition I applied Fractal Noise twice to a layer. The first instance I had my settings as Type:strings, Noise Type: Spline, and Overflow was set to clip. Brightness was set to 56, but you can play around with that. Contrast was around 56. You can play around with other settings. The second application to the layer of fractal noise I had the Type as Basic, Noise type as Soft Linear, and overflow was set to Allow HDR Results. All this was then pre-composed into a new comp that I called Clouds.

    I then took my Clouds comp and applied Level, Color Balance, and Radial Blur similar to the Photoshop tutorial you were referring to. I then pre-comped that and called it Blur Clouds.

    In the final comp I duplicated Blur Clouds about 3 time. The bottom version has no filters. The top two I applied twirl and set the very top version to a blend mode of Lighten.

    The filters that you find in Photoshop I believe are all there in AE, just used a a little differently and what your used to with simple stacking of layers in Photoshop sometimes requires pre-composing and duplication of layers.

  • Ken Latman

    September 29, 2009 at 9:03 pm in reply to: The Future of ProAnimator. Is multithreading in it?

    This does work 500% faster (with Nucleo Pro2) Sometimes though I only work in ProAnimator and want to render out. That is why I asked. If you could even drop the ProAnimator file into the Nucleo Render that would be a big plus.

  • Thanks again Edward. That solved my problem.

  • Ken Latman

    September 27, 2009 at 2:49 pm in reply to: Jigsaw Puzzle

    I think you could possibly handle it this way. Take your illustrator drawing and make sure you have a box that covers the whole puzzle area, this will be your reference for you photo. Take all the shapes in your illustrator document and break the up into individual layers within Illustrator. When you import into Invigorator or ProAnimator your will will have all your shapes as individual objects and not as groups.
    When you bring the illustrator document into AE in general you can bring it in as composition as cropped layers. these shapes will act as masks for your image. For every shape you will need a copy of your image. Each shape will be used as a alpha matte. I think you will need to make these two layers (image and alpha matte) into a sub comp. These sub comps will be used as layer maps for Invigorator or ProAnimator to map the artwork to the corresponding shape.
    Hope this helps.

  • Ken Latman

    September 16, 2009 at 6:49 pm in reply to: 3D text graphics distributed around the Y

    After much head banging I figured out that birth order is the issue. Thanks for your help. The font I am using is Folio Bold Condensed

  • Ken Latman

    September 4, 2009 at 7:09 pm in reply to: How are 3D models working when imported

    That still does not work in this case. Something is different about the model. I believe the model was developed for a game of some sort. Just to be clear I am working only in Photoshop CS4 Extended. The model was found on the net.

  • Ken Latman

    August 21, 2009 at 3:29 pm in reply to: HD video without Blu-Ray player, laptop, or desktop

    After downloading the manual, I think this just might work. At first I did not see the HDMI connection too clearly.

    Thanks.

  • Well I think I discovered the answer to my own question and I should share.
    Photoshop has one camera. If you set up your model with point lights, your just moving your model through those areas of space and hitting the lights. When you bring the model into AE your moving the model and its lights (if you are using point lights.) I’m not entirely sure, but I believe spot lights stay put both in Photoshop and AE.
    Now Photoshop does have render setting and these too are brought over into AE. Change the render setting in Photoshop model document and you change the render setting of the model in AE. This is live so you can set it to the lowest form for trying to work out your animation. When it comes time to make a final render, just remember to go back to Photoshop and set all your render settings for the model document to what you want, and reload the footage in AE.

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