Forum Replies Created

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  • Ken Latman

    October 11, 2005 at 8:29 pm in reply to: how much would the RAM increase AE’s performance?

    I heard this question asked before and what I concluded is that currenly AE tops out a 2GB of RAM.
    You could add it up to 4GB for your G5 system. That way 2GB are devoted to AE and the rest to the OS and other operations. Remember you need memory just for the OS.
    Processor speed does seem to make a difference
    I have dual 2.7 G5 at home and it seems a bit snapper on the render but I’m not running as may apps at the same time as I do at work with my 2.0 G5 (email, Photoshop, Illustrator, etc)
    Just my 2 cents

  • Ken Latman

    October 3, 2005 at 6:54 pm in reply to: is there better numbers plugin

    Check out this plug-in. It might be what your looking for

    https://www.panopticum.com/ae/rulers/rulers.shtml

  • Ken Latman

    October 3, 2005 at 6:54 pm in reply to: is there better numbers plugin

    Check out this plug-in. It might be what your looking for

    https://www.panopticum.com/ae/rulers/rulers.shtml

  • Ken Latman

    September 30, 2005 at 3:48 pm in reply to: Follow a motion path in 3D space

    I just rechecked my old project to see how I did it.
    Let me correct one thing. After I made my path and rotated it, I copied the mask/path and pasted the points as positions in my Null object.
    The one drawback is you can not adjust your position like you would a draw on path effect would.
    Perhaps you can use an expression to link your position keyframes to your points on the path.

  • Ken Latman

    September 30, 2005 at 3:48 pm in reply to: Follow a motion path in 3D space

    I just rechecked my old project to see how I did it.
    Let me correct one thing. After I made my path and rotated it, I copied the mask/path and pasted the points as positions in my Null object.
    The one drawback is you can not adjust your position like you would a draw on path effect would.
    Perhaps you can use an expression to link your position keyframes to your points on the path.

  • Ken Latman

    September 30, 2005 at 3:44 pm in reply to: Follow a motion path in 3D space

    I kinda built this in one of my projects.
    I first build a layer with my path and then rotated in 3D space 90 degrees so it stayed flat.
    Then I parented a null object to that path so it was perpendicular to the path in 3D.
    Next add a new camera and have the point of interest set to somewhere on the null.
    What I essentially did was have the camera along the path to look everything else was moving.
    I set many lights above my path so I could get the right look.
    There was alot of adjusting but you need to work with multiple views of your comp open.
    Hope this helps somewhat.

  • Ken Latman

    September 30, 2005 at 3:44 pm in reply to: Follow a motion path in 3D space

    I kinda built this in one of my projects.
    I first build a layer with my path and then rotated in 3D space 90 degrees so it stayed flat.
    Then I parented a null object to that path so it was perpendicular to the path in 3D.
    Next add a new camera and have the point of interest set to somewhere on the null.
    What I essentially did was have the camera along the path to look everything else was moving.
    I set many lights above my path so I could get the right look.
    There was alot of adjusting but you need to work with multiple views of your comp open.
    Hope this helps somewhat.

  • Ken Latman

    September 22, 2005 at 1:13 pm in reply to: AE Gallery

    this is a great site and well laid out.
    Thanks for putting it up there.

  • Ken Latman

    September 19, 2005 at 6:50 pm in reply to: Help with an effect idea

    Another aspect of the idea to refrence is how the warp core undulates in Star Trek Next Generation. The pulses glow brighter as they come closer to the center of the core.

  • Ken Latman

    September 16, 2005 at 12:40 pm in reply to: Bending Text around a corner

    Thanks so much for the info. Rick’s little file helps me so much. It breaks it down better then than what I was trying to do. Sometimes simpiler is better.
    I only wish I had searched cow more throughly. Maybe there could be a wikipedia type section for cow for tutorials or techniques. Just an idea.

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