Ken
Forum Replies Created
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…don’t ask me why this works. It does.
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I think what you are wanting to do can be accomplished with the ‘convert audio to keyframes’ function and a simple expression.
The only reason you would need soundkeys is if you had soundtrack where you couldn’t isolate the individual voice.
Soundkeys is great – but if you don’t need to spend 90 bucks to get what you are after, that’s great too.
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I think what you are wanting to do can be accomplished with the ‘convert audio to keyframes’ function and a simple expression.
The only reason you would need soundkeys is if you had soundtrack where you couldn’t isolate the individual voice.
Soundkeys is great – but if you don’t need to spend 90 bucks to get what you are after, that’s great too.
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Premiere Pro is great for doing cuts oriented editing – it is waaaay faster than AE for that kind of stuff – and its timelines are very good for doing rolling edits and things like that.
If most of your stuff is compositing/motion work, it might be better to do your stuff in AE.
I use both.
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you need to add an expression to the position property of the bar you want to animate.
for instance, you could animate it by adding the following expression to the ‘position’ property of your bar.
temp = thisComp.layer(“Audio Amplitude”).effect(“Both Channels”)(“Slider”)
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you need to add an expression to the position property of the bar you want to animate.
for instance, you could animate it by adding the following expression to the ‘position’ property of your bar.
temp = thisComp.layer(“Audio Amplitude”).effect(“Both Channels”)(“Slider”)
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If you are looking for realism – you could export 10 different versions of the music from an audio editing program – doing a complete cut of all frequencies except for that narrow band to be represented by an individual meter (I am assuming that you want to show a graphic VU acrosss different bands – not an actual graphic equalizer)on each one. Then, import each into a comp – use the “convert audio to key frames” – finally tying the individual meter element’s position to the the value of that result.
It would be a bit of work, but worth it if you want it to look real.
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If you are looking for realism – you could export 10 different versions of the music from an audio editing program – doing a complete cut of all frequencies except for that narrow band to be represented by an individual meter (I am assuming that you want to show a graphic VU acrosss different bands – not an actual graphic equalizer)on each one. Then, import each into a comp – use the “convert audio to key frames” – finally tying the individual meter element’s position to the the value of that result.
It would be a bit of work, but worth it if you want it to look real.
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I would seriously doubt that more of their audience has the flash player installed than do windows media.
bet that as it may – I tend to find that you will need about 7 megs of file with most of the codecs to get anything even remotely decent quality for a 3.5 minute 320*240 file.
This is do-able with wmv. I haven’t had the same success with sorensen getting that small but maybe someone who really knows what they are doing would be able to.
your milage may vary, of course.
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you need to hit the icon that looks like a dark sun on that layer – it will make the illustrator file continuously rasterize.