Forum Replies Created

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  • Kalleheikki Kannisto

    September 14, 2018 at 3:48 pm in reply to: clamp existing wiggle expression

    I believe the second line would be
    [Math.max(w[0],0), 29.9]

    Note that you don’t use brackets on the second value, brackets are used to create or read an array.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Using tracking data from several tracking results is easily achieved by applying the tracking data to nulls and parenting the nulls in sequence. The main thing you have to keep in mind is that you want to parent the layers at that point in time where the child layer’s motion starts, so that you don’t offset the child’s position (which you will do if you parent everything at, say, the beginning of the comp).

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    September 14, 2018 at 12:20 pm in reply to: AE CC2015 preview suddenly not functioning

    Well, that was kinda studip, I had inadvertently turned off the “include video” button under the preview…

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    September 14, 2018 at 9:06 am in reply to: y rotation linked 2 soundkeys output

    From a quick look, seems ok apart from the last line, take out the brackets around the “yr”.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    September 14, 2018 at 8:51 am in reply to: Problem with Auto Orientation

    That image (which is not linked in your post, btw), doesn’t give much information. All I can surmise from it is that your map base plane has possibly been accidentally rotated so that it is at an angle and the sign gets cut off by the plane. Check the rotation values of the base plane, and if your base plane is attached to a null, check the rotation values there too. But that’s just a guess.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    September 13, 2018 at 6:44 pm in reply to: Recreating lighting on cloth

    Yeah, comes out pretty good with the lighting effect (Render>Lighting Effect). I surface blurred and blurred a copy of the original on an alpha channel and used it for the texture map, and used two spotlights, read and cyan plus some ambience. I then copied the original layer on top and put it in luminosity mode, 50% opacity, curved it a bit darker and another copy of the same in overlay mode, 50% opacity to add some metallicity.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    September 13, 2018 at 6:21 pm in reply to: Recreating lighting on cloth

    Come to think of it, you might be able to do this with the Photoshop lighting effects, using a softened version of the fabric image as the height map.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    September 13, 2018 at 6:06 pm in reply to: Recreating lighting on cloth

    Not in plain Photoshop. You need a way to generate a normal map, for which there are a number of tools. Crazybump and Filter Forge at least can do this. Free options should also exist, or you can use trial versions for of those two. Crazybump is somewhat easier to use.

    Once you have a normal map, you can use Photoshop to generate masks for colors for lights coming from different directions.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • The “stroke” has been outlined, that is turned into a fill, which is the red fill shape you see there. You can delete that red shape altogether and select the white fill shape, then alt-click on the “stroke” icon at the top of the comp window to rotate through the stroke options (no stroke/stroke/gradient stroke).

    Kalleheikki Kannisto
    Senior Graphic Designer

  • A relatively simple approach is:

    1) draw the center line in the same fashion as your edges, as a solid, tapered line.
    2) draw a white box that makes up the closest-to-viewer gap in the center line.
    3) with the white box selected, choose the scale tool and click at the point where the lines meet at the horizon to set the scaling center point there, then scale the white box with the alt/option key held down (so as to create a copy as you scale) and let go when the copy is at the right location for the second gap
    4) Press cmd/cntrl + D repeatedly (to redo last transformation) to make a sequence of white boxes receding into the horizon.
    5) To clean up, select all white boxes and unite them into a single object with the pathfinder and then cut that combined shape out of the center line with another pathfinder operation (cut front object).

    An alternate approach is to draw the road from a satellite view (no perspective), outline the paths, group them and then use the 3D rotate to put it in perspective. Sounds simpler, but isn’t necessarily so.

    Kalleheikki Kannisto
    Senior Graphic Designer

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