Yeah, comes out pretty good with the lighting effect (Render>Lighting Effect). I surface blurred and blurred a copy of the original on an alpha channel and used it for the texture map, and used two spotlights, read and cyan plus some ambience. I then copied the original layer on top and put it in luminosity mode, 50% opacity, curved it a bit darker and another copy of the same in overlay mode, 50% opacity to add some metallicity.

Kalleheikki Kannisto
Senior Graphic Designer