Forum Replies Created

Page 69 of 287
  • Kalleheikki Kannisto

    October 30, 2018 at 6:05 pm in reply to: Create Line Break After X Number of Characters

    This should work for any number of lines. Ripped it from an old project of mine and simplified some. Set the char_per_line variable to the number of characters you want. The text will break only on the space character.

    The esc variable is a precautionary measure to avoid endless loops, for example in those cases where there is no space character. I think — I don’t remember the details of the logic. But you may need to set it higher if your text needs to break onto more than 100 lines.

    txt = value;
    char_count = txt.length;
    char_per_line = 60;
    lines = Math.ceil(char_count/(char_per_line));
    done = 0;
    esc = 0;
    len =0;
    row = char_per_line;
    while (done == 0){
    esc ++;
    len+=row;
    if (txt.length >= len+1){
    for (i = len; i > len-row; i--) if (txt[i] == " ") break;
    if (i > len-row){
    txt=txt.substr(0,i) + "\r" + txt.substr(i+1,9999);
    }
    }
    len = i;
    if (esc>100){done=1}
    }
    txt

    Kalleheikki Kannisto
    Senior Graphic Designer

  • I can’t do it off the top of my head, but the idea is to get the 2D position of the 3D layer, and the reference position of the layer with the effect on it (likely to be the anchor point), then calculate the angle between the two points. You can find the expressions for both of these — at least separately — in this forum, and just need to combine them.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    October 30, 2018 at 5:31 pm in reply to: Figuring out 8K panning and zoom dimension

    Not that I’ve done much work in 8K, but whenever I have done anything that includes something exceeding that size, I break it down to smaller comps or images. What I mean by this is instead of having one 32K image, for instance, I would have four 8K comps or images instead. That way I can turn off, or delete the ones that are not needed at a given time on the timeline. Also, I would have images at resolutions that are multiples of 2 that can be faded in or out when zooming in or out. So, instead of scaling a 32K image down to 8K I would have an 8K version of that full image for when it is needed. The images would be parented to one master null for manipulation. That’s just my approach to overcome the limits of my computer’s capabilities.

    So, basically, the simple approach is to take that one humongous image and split it into 8K pieces in Photoshop, then scale the original to 50%, split it to 8K pieces and repeat (scaling to 25% of the original, splitting to 8K pieces etc.) until the image itself is 8K or less.

    Or, reversely done, you can scale the original image directly to the multiples-of-2 size that fills the 8K comp and create higher resolution versions as need arises.

    As for calculations of the resolution needed, the only way I know how to do it is to determine what the largest zoom that you need is and calculate it from there. Although with the described method you really don’t need to. You can just pull another closeup image (of size 2 to the power of X) or a set of them from the original image.

    Again, just one possible approach. I don’t know how well it applies to what you are doing.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    October 30, 2018 at 4:58 pm in reply to: Perfect aligned masks

    Copy and paste them all at once to one layer, and they are aligned. If you need to separate them out to individual layers, you can copy and paste individual paths to new layers in AE. I suspect there’s a script in existence that splits them all in one go as well.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    October 29, 2018 at 1:10 pm in reply to: Perfect aligned masks

    Drawing them in Illustrator and pasting into AE is the easiest solution.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    October 29, 2018 at 1:06 pm in reply to: what plugins do you use?

    My top plugin (approximately) in the sequence of frequency of use:

    1) Element 3D
    2) Trapcode Particular
    3) ReVision Deflicker (surprisingly often needed to smooth out flickering 3D renders from Element…)
    4) Optical Flares
    5) Twixtor
    6) Magic Bullet Suite
    7) Freeform Pro

    Stardust is a recent acquisition, it may climb onto and up this list fast.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    October 29, 2018 at 12:48 pm in reply to: 3D Over/Under VR Rendering of a 3D scene

    I didn’t have time to look through those tutorials, but unless something has radically changed in the way AE renders a VR view, two cameras will not do you much good: They will result in a stereo 360 view that is correct only in the front-facing view, flat in the side view (both cameras are in line) and reversed in the back-facing view (left and right eyes reversed to create the exact opposite of a correct perspective correlation for the eyes).

    In order to get a proper 360 stereo VR render, you need to render at least 8 or 16 (ideally more) views for each camera with a two-camera rig that is rotatable around the center of the “head”, i.e. the center point between the two cameras, render the view as you rotate around 360 degrees in either 8 or 16 steps and blend (stitch) together the center (front-facing) vertical slices of each output for each eye in a separate comp. So that will be 16 or 32 (or more) renders for one output frame.

    As for the distance between the two eyes, it is safest to use real-life measurements both in the modeling and the between-cameras distance.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    October 25, 2018 at 5:04 pm in reply to: Adjustment layer bug in CC 2018

    Since the first two effects only affect the edges, so they don’t do anything here unless you pump up the settings to go beyond the thickness of the bottom layer. Turbulent displace will affect the composite of layers, in the fashion it would if you had a single layer with that image on it.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    October 25, 2018 at 10:16 am in reply to: Needing advice on a photo effect

    Other options exist, such as Filter Forge, although I haven’t come across a style like that made with it, but there are many other painterly styles including watercolor in the online user filter library.
    Spiral Graphics Genetica is another photo manipulation software, but I am not familiar with what it can do. Seems to be more geared toward creating textures and patterns.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    October 25, 2018 at 10:12 am in reply to: Needing advice on a photo effect

    The closest to natural painting look can be achieved in Corel Painter. However, that’s not going to be a quick fix, far from it if you need to learn a whole new piece of software. In that program, you can automatically clone an image through different painting styles, but to get to know the program well enough to understand how to adjust the process and the outcome to your needs could take a week or two if you haven’t used it before.

    Kalleheikki Kannisto
    Senior Graphic Designer

Page 69 of 287

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy