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  • Do you have any expressions or other effects on the layer you are trying to apply the effect to? I’ve had issues with a time expression + Optical Flares + Particular combination crashing AE.

  • Kalleheikki Kannisto

    October 22, 2015 at 6:29 am in reply to: remove sticker on moving car

    Another option would be to completely fake the reflection, taking it from the environment. If you have a frame in the footage that the car has completely passed (or is small in frame), you could create a precomp where the environment is moving and distorting as if it is a reflection, then track it onto the car and color correct to match. Soft edged masks would help in integrating it. This is not likely to be easy either but I can’t think of any easy fixes for this situation.

    (Actually this is almost the same as what your friend suggested.)

  • Are the mask paths animated? If not, you can simply select them all and scale (free transform).

    If they are animated, you could probably use the low-res layer as a track matte for the high res layer.

  • Kalleheikki Kannisto

    October 21, 2015 at 5:33 pm in reply to: remove sticker on moving car

    Since the car is highly reflective and you can’t really expect to notice exactly what it is reflecting I would attempt to stretch the above and below sections to cover the text. Meaning, take the two areas marked with orange here and stretch the top one downward and the bottom one upward, keeping the top and bottom edges in place respectively (so that the other edges end up where the blue lines are). It is not necessarily going to be easy, with the car moving and all, but that’s how I would approach this.

  • For layer #2 opacity:

    100-(pick whip layer #1 opacity here)

  • Got you. To do this properly you’ll have to use a feathered track matte for a precomp that changes from blue to white. This means, you’ll make your blue and white (non-feathered) layers larger than the feathered area and animate the fade, precomp the two layers, then use another black and white feathered layer of the correct size as a track matte to reveal the precomp.

  • Hi James,

    You could try a very thin bluish outline on the white text only, or then make a copy of the text as a sharp bluish “dropshadow”. In the latter case I would make it down and to the left so that it looks like the letter has some (but not a lot of) 3D thickness rather than a dropshadow (You may have to do it for both words for it to look right).

    You’re correct to observe that the dropshadow and the reflection do not go well together, as the reflection gives the impression that the letters are standing upright on a reflective horizontal surface, whereas the dropshadow makes it look like they’re laying on a flat vertical surface, so with the dropshadow you are collapsing the depth you are gaining with the reflection.

    You should fix the kerning on “York” while you’re at it. “Y” and “o” are too far apart while the rest are too tight.

    And, getting picky here, the text should be higher up in relation to the center point of the frame so it doesn’t look like it is falling off the bottom. Visual center is higher than geometric center.

  • To cross fade, the white layer should go from 0 to 100 percent as the blue layer goes from 100 to 0.

  • I’d make a slider control set at 0 and add a wiggle expression to it. Then connect your scale property to the slider and set the scale to negative if the slider is <0 and positive if the slider is >=0.

  • Kalleheikki Kannisto

    October 20, 2015 at 6:16 pm in reply to: Trouble with Starglow for Space Project

    Your track matte (alpha) is covering up the starglow effect. I got it to work by precomposing the stars on top with an inverted copy of the same matte and applying the Starglow effect to the precomp, as in:

    The screen grab seems rather dark, but the effect is there in AE.

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