Forum Replies Created

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  • Kalleheikki Kannisto

    November 1, 2015 at 6:51 pm in reply to: Will this look realistic ?

    All of your background shots are time lapse footage. That in itself doesn’t look “realistic,” for the motion has been sped up significantly. Or do you want the flying carpet to appear like it was part of the time lapse? If so, it will fly by rapidly like the cars in the clips.

    For realism, I’d say you first need regular speed, non-time lapse footage.

    As for the rotoscoping, the less stuff there is in the background the better off you are. The shots with plain blue sky backgound are the easiest to extract the flying carpet from. The ones where the carpet is in front of land will have to be done much more manually and will take much longer. The last close-up shot with the hair flying around is probably the biggest challenge.

    A third issue is that the flying carpet shots go in and out of focus, so either the backgrounds need to do the same at those spots or they need to be edited so that doesn’t happen. Also, some of the carpet shots have to be tracked and stabilized, with this amount of rapid shake it is going to cause some frames to appear blurry. Which means that either this has to be cut so it doesn’t happen — or the backgrounds need to be “reverse tracked” so that the same camera shake happens in the whole shot, which is the more realistic-looking option.

    Other than that, a VFX artist should be able to make the images look like they belong.

  • Kalleheikki Kannisto

    November 1, 2015 at 6:42 pm in reply to: Ctrl+z issue

    Could be something unreleted to AE as well. Did you try restarting the computer?

  • Kalleheikki Kannisto

    November 1, 2015 at 6:40 pm in reply to: Hiding Stuff Behind Things

    If the foreground objects are relative simple objects, you can duplicate the layer, mask off all the elements you want to go in front and animate the masks. (If the camera is moving, you may want to combine this with tracking the motion, but that is a more involved matter I won’t be able to cover in a few words.)

    With more complex objects the masking can be done with the roto brush tool.

  • Kalleheikki Kannisto

    November 1, 2015 at 6:34 pm in reply to: Trouble moving vertex points on Shape layers

    I can’t get it not to work. To me that looks like a bug. Which version of AE are you on?

  • Not sure I follow what the desired animation is. A route like this?

  • Kalleheikki Kannisto

    November 1, 2015 at 5:43 pm in reply to: Linking Shape vertex to Null

    Thanks Dan! That’s good news. Will have to give it a try then.

  • Kalleheikki Kannisto

    November 1, 2015 at 5:30 pm in reply to: Shape layer follows length of text layer

    This thread should answer your question:

    https://forums.creativecow.net/thread/227/30362

  • Kalleheikki Kannisto

    November 1, 2015 at 5:23 pm in reply to: Wiggle expression . 1 time in 1second?

    What property are you applying it to when this happens?

  • Kalleheikki Kannisto

    October 30, 2015 at 12:36 pm in reply to: Linking Shape vertex to Null

    Dan,

    Is it possible to write a script that takes a set of animated null positions over time (each frame) and creates an animated mask from them? Or do the mask points become inaccessible the moment you create the mask, so you can’t modify them in the next frame?

  • Kalleheikki Kannisto

    October 30, 2015 at 12:22 pm in reply to: Problems of white lines around any objects

    Yes, that “in-between color” pixel is normal sub-pixel sampling. That is how most pixel-based imaging programs deal with edges that don’t align perfectly to a specific pixel edge, they blend the values in an attempt to produce a smoother output. It is the same as you see in the outlines of the text, just on a vertical edge that is not aligned to a specific pixel.

    Essentially you will have to make sure that the edges are mathematically exact to get rid of that effect.

    A potentially useful resource for you:

    https://chrissilich.com/blog/after-effects-expression-snapping-objects-to-whole-pixels/

    You will still have to make the solids an even number of pixels wide and tall for this to work on every edge.

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