Forum Replies Created

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  • Justin Puda

    December 29, 2008 at 9:46 pm in reply to: Closing Polygon Holes

    Every time I drop the world map into an extrude nurbs with the spline closed, the object disappears from the scene. However, I am creating multiple extrude nurbs for this project, the world map is the only one that is giving me these problems.

  • Justin Puda

    November 30, 2008 at 10:09 pm in reply to: Lighting Effect Problem

    Ok, so i have my random effector set up and connected to my sound effector using xpresso. The only problem I’m having is that the thinking particles aren’t continuously emitting. They emit for the first 90 frames and than dissolve away. I need them to be continuously emitting around the light, and than have the light and particles react to a voice over. Any suggestions? Do I have to connect a Thinking Particles node in Xpresso? Thank you so much for all your guys help!! you guys rule!

  • Justin Puda

    November 30, 2008 at 8:17 pm in reply to: Lighting Effect Problem

    Adam,

    Thank you so much for your help. I’m going to mess around with applying the different random effectors now. Is there any way to change the settings of the thinking particles, like the speed and distance?

    Justin

  • Justin Puda

    November 30, 2008 at 7:12 pm in reply to: Lighting Effect Problem

    Adam & Brian,

    Thank you so much for your help.

    Adam, the file you gave me is exactly the look I want. What is controlling the pyrocluster? I’m afraid I’m a bit of a noob to thinking particles, still trying to understand how they work. Do I need to add an emitter to the thinking particle in order to make it continuously emit the smoke/fog? Basically, I’m trying to make a animation of a light and fog, which I will connect to a sound effector.

    Justin

  • Justin Puda

    November 29, 2008 at 9:04 pm in reply to: Lighting Effect Problem

    Brian,

    I have cast shadows turned on for the pyrocluster, however, what I am getting is more of a fog with a glow. I am trying to achieve the effect of a light shooting through the clouds with rays, and the rays would illuminate the fog like dust. My light is turned to Volumetric with shadow maps (soft).

    Justin

  • Justin Puda

    November 26, 2008 at 6:30 pm in reply to: Animating Light with Sound Effector

    I’m still having a bit of trouble. What node would I attach the range mapper to on the light? I want the light to pulse as a volumetric light within a sphere. I can’t seem to get the light to react to the sound effector.

  • Justin Puda

    November 26, 2008 at 5:02 am in reply to: Animating Light with Sound Effector

    Thanks so much Brian. I’m new to Xpresso, got a lot to learn.

  • Justin Puda

    October 17, 2008 at 1:18 am in reply to: White Frame Issue When Timeline Is Stopped

    That was it. Thanks so much. Is there a keystroke shortcut to change the viewer from RGB to Alpha? I never changed it from RGB, must have been an accident.

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