Justin Productions
Forum Replies Created
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Dan,
This snippet of code is better than “pretty close”. It’s exactly what I’ve envisioned. I also made sure to study the code and understand it so I could make small tweaks of my own (see additions below). Thank you so very much! I appreciate it immensely.
Additions:
I wanted to “fake” the Lighten color mode on the clones that were simultaneously intersected by the 2 Radial effectors. To do so, I combined Dan’s code with Oleg Pirogov’s solution to mix 2 color vectors. The result is as follows:
function lighten(r1, r2){
if(r1 <= r2)
return r2
else if(r1 > r2)
return r1
};
C1 = thisComp.layer("RADIAL EFFECTOR 01");
C2 = thisComp.layer("RADIAL EFFECTOR 02");
r1 = C1.sourceRectAtTime(time,false);
radius1 = r1.width/2;
p1 = C1.toComp([r1.left+r1.width/2,r1.top+r1.height/2]);
r2 = C2.sourceRectAtTime(time,false);
radius2 = r2.width/2;
p2 = C2.toComp([r2.left+r2.width/2,r2.top+r2.height/2]);
myPos = thisProperty.propertyGroup(3)("Transform")("Position").value;
d1 = length(toComp(myPos),p1);
d2 = length(toComp(myPos),p2);
if (d1<radius1 && d2 < radius2){
C1_color = C1("Contents")("Ellipse 1")("Contents")("Fill 1")("Color");
C2_color = C2("Contents")("Ellipse 1")("Contents")("Fill 1")("Color");
a2=C2_color[3];
a1=C1_color[3];
a=a2+a1-a2*a1;
B = [lighten(C1_color[0], C2_color[0]), lighten(C1_color[1], C2_color[1]), lighten(C1_color[2], C2_color[2])];
aC=(a - a2)*C1_color+(a2)*((1-a1)*C2_color+a1*B);
z=[aC[0]/a, aC[1]/a, aC[2]/a, a];
}else if (d1 < radius1){
C1("Contents")("Ellipse 1")("Contents")("Fill 1")("Color")
}else if (d2 < radius2){
C2("Contents")("Ellipse 1")("Contents")("Fill 1")("Color")
}else{
[0,0,0,1]
}Dan, I can’t thank you enough for your assistance. I’ve been a member of CC since 2005 and I can’t tell you how grateful I am for all that you’ve done, for me and other members of this community.
Thanks a million once again.
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I can’t believe I didn’t know about this “Toggle aspect ratio” button. Is this new to CS3?
As for the “export”, it was just another way of saying “Exporting via the Make Movie option”. I never use the “Export” for video.
Thank you very much for the tip Dave. I’m surprised you’re still around after all these years. I was very active here in 2005-06.
Cheers,
Justin
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Hey,
If it were to me, I’d make a mask (alpha matte mode) and animate it. Then, I’d add the “Roughen edges” effect and play around with the settings and colors. That’s a basic manipulation, but I think you could come up with an interesting result by just playing around with the “Roughen edges'” settings.
Good luck.
Justin Productions
Adobe After Effects CS3 -
Hey,
Of course this can be done (except that I wouldn’t recommand to do the 3D objects in AE).
You could use Photoshop/Illustrator for the graphics for the 2D view and, for the 3D objects, use a very basic 3D program (Blender comes in mind) in wich you’d import the animated textures you made with After Effects/PS.
This doesn’t look like a project you could achieve in one day. There aren’t millions of details, but on the 2D view, the objects are pretty well…defined and well animated.
Good luck.
Justin Productions
Tangerin01@hotmail.com
Adobe After Effects 6.5 Professional -
Justin Productions
June 26, 2007 at 3:04 am in reply to: COW Tutorials: After Effects Creating Footage with Shatter and Particle PlaygroundHi Roland,
I’d like to thank you for sending me the map (*.AE file) so quickly. To be honest, this is the first written tutorial I’ve ever read on COW, and I have a pretty good reason; this tutorial is simply fantastic. Well explained, easy, and I like the fact that you pretty much can do every “ball simulation” with it, with no plug-ins!
Thanks for this great tutorial.
Cheers,
Justin Productions
Tangerin01@hotmail.com
Adobe After Effects 6.5 Professional -
Justin Productions
June 24, 2007 at 7:59 pm in reply to: COW Tutorials: After Effects Creating Footage with Shatter and Particle PlaygroundHi Roland,
Think you could send me or link, on creative cow, the bGEMs_Map? I don’t have AE 7.0 and, logically, I couldn’t open your AE project to get the file.
Thanks a bunch.
Justin Productions
Tangerin01@hotmail.com
Adobe After Effects 6.5 Professional -
Justin Productions
June 15, 2007 at 2:45 am in reply to: COW Tutorials: After Effects Working with Null ObjectsVery, very well made tutorial.
5 stars right away.
Justin Productions
Tangerin01@hotmail.com
Adobe After Effects 6.5 Professional -
Hey trunkyp,
This is what I’d do (came through my mind):
Background: Dark brown color with darker corners (circular mask, like Andrew Kramer regulary does in his tutorials).
Subject: Shiny Trophee with a cartoon look (2D, or course).
– Growing vines behind the trophee to introduce it.
– Add sparkles on the trophee, etc.
– Add a banner beneath the trophee to introduce names or sections.Just an idea.
Justin Productions
Tangerin01@hotmail.com
Adobe After Effects 6.5 Professional -
Justin Productions
May 18, 2007 at 1:20 am in reply to: COW Tutorials: After Effects Magnifying GlassAwesome tutorial Aharon, once again!
Did I mentionned I just did a second oral on you today?
The joke at the end was hilarious.
Keep up the good job.
Justin Productions
Tangerin01@hotmail.com
Adobe After Effects 6.5 Professional -
Thanks, even if that’s what I did before posting on COW.
Thanks for your time.
Justin Productions
Tangerin01@hotmail.com
Adobe After Effects 6.5 Professional