Forum Replies Created
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Go to your right eye sequence and render that.
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It sounds like you’ve got your dispay connected to the 580. In order for resolve to use the card for processing, it needs to be disconnected from any displays.
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The 270.00.0 drivers are graphics drivers not CUDA drivers. You need to find the CUDA software for Mac…
https://www.nvidia.com/object/mac-driver-archive.html
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Juan Salvo
June 20, 2012 at 4:13 pm in reply to: Anyone using the NVIDIA GeForce GT 650M for CS6 Premiere?Yes, the comparison numbers are as compared to desktop systems. Don’t generally use laptops so haven’t tested any other laptop configs.
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Juan Salvo
June 20, 2012 at 1:14 pm in reply to: Anyone using the NVIDIA GeForce GT 650M for CS6 Premiere?Yes. I get (using cuda) 3 layers of 128px Gaussian blur w/ edge repeat enabled on 1080p dslr footage. Using OpenCL instead I get 5 layers of same in RT. For comparison a dell w an nvidia Maximus config gets 6 layers of rt & a Mac Pro running a GTX 480 gets 9 layers of same. So performance using OpenCL is quite good, cuda could definitely be improved.
Also tested after effects and resolve see my post in Davinci forum for more.
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Juan Salvo
June 20, 2012 at 5:55 am in reply to: Export FCP7 AAF to Symphony causing frame-rate issuesGood point. You do get extra frames… Edits slip 1 way or other by one frame. But if the seq target fps matches source fps, clip in/out seems to stay correct. Its dropping a 24 clip in a 25 seq, for example that messes it up. Still have to go through and fix after combining in avid, keep handles of course!
As to Boris… No idea, never used. Imagine it’s inherent in the process, as fcp framerate handling is screwy and unique.
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Juan Salvo
June 20, 2012 at 4:56 am in reply to: Export FCP7 AAF to Symphony causing frame-rate issuesHey Marco!
Sent u tweet, but posting here for others:
This is a known issue coming out of fcp w/ duck… Been doing mixed rate docs for years and have run into this a few times. There is a work around… you need to go into the project and separate out each framerate. I do this by listing master clips by frame rate, then making them all one color, and putting all the clips of each color onto their own tracks. Then you move each track into its own seq. Run each individual sequence through duck on its own. Then import into the same avid project and recombine tracks.
Hope that helps.
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Search is your friend. My friend.
https://forums.creativecow.net/readpost/364/353
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https://forums.creativecow.net/thread/277/18325
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2.3Ghz/8gb RAM. Don’t think it’s a factor though. Resolve only uses CPU for decoding media (Standard Candle test has no media) and RAM is useful for loading lots of media, large images (again not the case in standard candle) so I wouldn’t expect much more from different configs on the standard candle test.
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