Josey Zadoria
Forum Replies Created
-
Do you think you could provide a sample file to see more in detail how you achieve this? I am using an older version of C4D (R13) you mention “point light” I have “Area Light, Spot light, Target light, Omni light, Infinite light, sun light and IES as my available light options.
My entire scene is heavily reliant on GI so I am not entirely clear on what you are referencing in terms of excluding GI if of course you are referring to using a tag to achieve this.Thanks
-
Josey Zadoria
January 4, 2018 at 5:45 am in reply to: How are these detailed strokes done in After Effects?Thank you! Problem solved. That seemed to work perfect.
-
Josey Zadoria
January 4, 2018 at 5:39 am in reply to: How are these detailed strokes done in After Effects?So in other words, there is no real answer to this without having to pay for something such as a script?
Anyway, thanks for the suggestion i will try to look for more.
-
Thanks! That certainly worked!
I don’t know why I didn’t think of that, but sometimes the simplest solutions is right under our noses. -
Hello Jim
Thanks for the tip. You are right, there is more than one way to accomplish this, and your example is just as effective.Thanks for your assistance.
-
Josey Zadoria
December 12, 2014 at 9:11 am in reply to: Creating an expression to correspond with an moving object, and live change of X,Y,Z valuesHello Mr. Conklin again!
Please disregard my last correspondence to you. I was able to figure it out using your script. It seemed the further I tried various things, it started making sense in what I was doing wrong.
Thank you again for your help, as this now is working exactly the way I need it too.
Warm wishes to you and you family during the holidays!
Best
Josey Zadoria
-
Josey Zadoria
November 28, 2014 at 9:46 am in reply to: Creating an expression to correspond with an moving object, and live change of X,Y,Z valuesMr Conklin,
Sorry, here is the Expression code that I tried in project on my Layer
var cntrl = thisComp.layer("SATNAT")
var xPos = cntrl.transform.position[1290.9];
var yPos = cntrl.transform.position[738.84];
var zPos = cntrl.transform.position[10];
var scaler = 10;var maxVal = 250000; var minVal = -120000 var xPos_make = Math.floor(Math.min(Math.max(xPos * scaler, minVal), maxVal)); var yPos_make = Math.floor(Math.min(Math.max(yPos * scaler, minVal), maxVal)); var zPos_make = Math.floor(Math.min(Math.max(zPos * scaler, minVal), maxVal));"X: " + xPos_make + "metres" + "\r\n" + "Y: " + yPos_make + "metres" + "\r\n" + "Z: " + zPos_make + "metres" + "\r\n" -
Josey Zadoria
November 28, 2014 at 9:39 am in reply to: Creating an expression to correspond with an moving object, and live change of X,Y,Z valuesHello Mr. Conklin,
Thank you for responding and taking the time to write this out. I still have a few questions regarding my project.I was a little confused on the scale script)
Anyway as you can see from my image, 1. refers to the actual object that all of the text is linked to. As well as the script that I originally used. In order to get the z values to work, will this layer have to be 3D, and then animate it along the z axis in order for it to work? If that is the case, then it will be much easier to deal with. In fact that is what I had did primarily and it worked, I just want to get the values to reflect, as you suggested between 1000 and whatever ity ends at.
Hello again Mr. Conklin:I tried what you suggested, but I am not sure if I did it right because I am getting an error message at line 1.
This was what my expression looked like in the text layer titled
Also the SATNAT (which is the title of the moving object) layer in which I have the values above typed in is the start points, as I also have the "SATNAT layer set to three D.
Is it possible to tell me what I did wrong here? I really appreciate it. After several attempts at changing the start values, or careful I did not mess things around I am completely stumped.
Thanks
Josey -
Josey Zadoria
November 27, 2014 at 5:15 am in reply to: Creating an expression to correspond with an moving object, and live change of X,Y,Z valuesHello Mr. Conklin,
Thank you for responding and taking the time to write this out. I still have a few questions regarding my project.I was a little confused on the scale script)
Anyway as you can see from my image, 1. refers to the actual object that all of the text is linked to. As well as the script that I originally used. In order to get the z values to work, will this layer have to be 3D, and then animate it along the z axis in order for it to work? If that is the case, then it will be much easier to deal with. In fact that is what I had did primarily and it worked, I just want to get the values to reflect, as you suggested between 1000 and whatever it ends at, say 12000.
Using my script example, can you show me how it will look like with your suggestions, just so I can have a reference, and is easier to understand how the script should like? (I am a novice when it comes to expressions, so this is an area in which I must learn more about)
Thank you again for your time in explaining this, and it is greatly appreciated.
Best
JoseyThnak
-
Mr. Camp,
Thank you for taking the time to explain this process in good detail, I really appreciate it. I did what you suggested, with mixed results. I was able to get the layer to rotate with the sphere, but as in the video link I provided, the effect I am trying to achieve by putting multiple layers to build sort of a rotating city with the illusion of it being 3D. I still can’t get the layer to sit on the horizon of the sphere, as I tried adjusting the x and z rotation but that only affects the rotation properties, and not the actual position in z space. Also I seem to have issues adjusting the scale. Perhaps further explanation is needed, I also tried messing a little with the actual values in the expression in the position, but that didn’t work either. Anyway, judging from the video, it seems that this was done in After effects, but I can’t seem to figure it out. I tried experimenting with C4D, which I am pretty adept at, but doing outlines for splines in Illustrator, then extruding, while using the png image to texture it seems to be a lot more work than I have bargained for, so any help or more suggestions is welcomed at this point.
