Forum Replies Created

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  • Jose Burgos

    June 16, 2006 at 3:19 pm in reply to: Hair, scratches for Film look

    Found it: filmgrain01.iel.

    Take care,
    Jose Burgos

  • Jose Burgos

    June 16, 2006 at 3:11 pm in reply to: Hair, scratches for Film look

    Thank you and even though it is in Russian, the pictures help to understand some what.
    I am looking it all over and taking it all in so thanks again.

    But I know I am crazy but I swear there was an emitter that did hair.

    Take care,
    Jose Burgos

  • Jose Burgos

    June 15, 2006 at 12:33 am in reply to: Single Frame Render – 1600×1200

    Before I purchased a new larger monitor, I used to increase the size of my desktop to be large enough to view the scene.
    I would have to pan around the desktop since it was much larger than my monitor to get the particle view panel to show the whole project.
    Once it is set, your ready to record.
    Much faster than PIRender since it is using the Open GL.

    Take care,
    Jose Burgos

  • Jose Burgos

    May 27, 2006 at 1:53 pm in reply to: Fixing Emmiter to video

    Use the offset and angle at the top of the project root to move the “PI Camera”.
    Use the emitter to move the emmiter.

    Examples
    Train is going left to right:
    Move emmiter from left to right tracking the train.

    Fire burning in building with camera moving around at the buliding to follow fireman:
    Move the angle if camera is on an angle or leave alone.
    Move offset to follow camera pans.

    If there is a camera zoom, then you need to use the emmiters zoom to match.

    Take care,
    Jose Burgos

  • Jose Burgos

    May 23, 2006 at 1:49 pm in reply to: small bug report

    I do not have that problem with the same version of pi3.
    What I get is a file window asking me where the file is to load it.

    Jose Burgos

  • Jose Burgos

    May 18, 2006 at 10:27 pm in reply to: Importing Chapter points

    Thank you.

    Jose Burgos

  • Jose Burgos

    May 17, 2006 at 10:32 pm in reply to: Looping a Particle

    I did not know that.

    Thanks for the tip,
    Jose Burgos

  • Jose Burgos

    May 17, 2006 at 1:32 pm in reply to: Looping a Particle

    Lots of great archive post on looping a particle 🙂

    Thanks again Aharon as I completed what I needed it a minute once I read some of the threads.

    Take care,
    Jose Burgos

  • Jose Burgos

    May 17, 2006 at 12:47 pm in reply to: Looping a Particle

    Yes I have seen it asked a few times but never remember if it was doable.
    But by what you have wrote, it is 🙂

    I’ll search for the post.

    Thanks Aharon,
    Jose Burgos

    PS Alan, is there a FAQ on your web page? Also if it is one of the most asked, is there a tutorial on your web page?

  • Jose Burgos

    May 12, 2006 at 7:43 pm in reply to: HD

    If your monitor is not large enough to render a HD res at 100% in PI3, then change your desktop setting to make your res as large as needed.
    You will have to scroll around as your desktop is now larger than your monitor but the HD at 100% can be rendered.
    You could also you the particle render program but it does not use your GPU and as such, takes longer to render (PI uses OpenGL).

    But yes I have rendered for two projects using PI3 in the over sized desktop way.
    I only yesterday purchased a large monitor.

    Take care,
    Jose Burgos

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