Forum Replies Created

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  • Jose Burgos

    April 3, 2014 at 2:48 pm in reply to: Diamond particle

    I ended up making my own 🙂

    Jose Burgos
    http://www.burgosfx.com

  • Jose Burgos

    April 2, 2014 at 9:28 pm in reply to: PI telling me to buy it again 🙁

    That was easy 🙂

    Thanks Alan 🙂

    Jose Burgos
    http://www.burgosfx.com

  • Jose Burgos

    November 20, 2013 at 12:50 am in reply to: PI 3.0.9 – Bad Zip Item error

    Actually the software runs fine I just can’t run the GenArts “install serial number”. I submitted a trouble ticket.

    Take care,

    Jose Burgos
    http://www.burgosfx.com

  • Jose Burgos

    November 20, 2013 at 12:43 am in reply to: PI 3.0.9 – Bad Zip Item error

    Crap, now it says my serial number is invalid 🙁

    I’ll contact GenArts to see if they can correct the problem

    Jose Burgos
    http://www.burgosfx.com

  • Jose Burgos

    November 20, 2013 at 12:33 am in reply to: PI 3.0.9 – Bad Zip Item error

    Ahhh, Yes I was trying to update from the program. I’m installing from the link now.

    Thank you,

    Jose Burgos
    http://www.burgosfx.com

  • Jose Burgos

    April 28, 2010 at 1:32 am in reply to: Composting ParticleIllusions in After effects

    PI3 does render out an alpha. You just have to enable it in an image file format that excepts alpha like png or tga or in an avi codec that does.

    Jose Burgos
    http://www.burgosfx.com

  • Jose Burgos

    April 25, 2010 at 3:36 pm in reply to: Animal animation – Horse

    01) Purchase 3D object from Daz3D
    02) Look to see if Daz3D has a pose/motion file for said object and if not, see if a BVH file exist for said object. If not and do this anyway, locate reference video footage of animal in motion.
    03) Load 3D object into Poser 7 and use Motion/BVH if found of how you want the animation to look or use pose if you found them to make initial pose’s for animation.
    04) I try and keep my Particle style animations that will be looped to 24 frames or one sec of film rate. This process can take a lot of time and why many times I use purchased motion/pose or BVH as starting points and hand create the keyframes. I also want to note that I really, really hate Posers animation tools and my main goal is always to be in and out of Poser as quick as possible because it hurts me working in it.
    05) Once I have my base animation or just one starting pose of the object, I then use MDD Python script from Vue Scripts https://www.vuescripts.com/_A/index.php?id=1,0,0,1,0,0 and export my geometry and materials to Lightwave format. If I made an animation, then I’ll also bake the animation into a MDD file for use in Lightwave. If not, I will export the pose or poses I made as individual object.
    06) I load the object into Lightwave Layout if I made an animation and if not, I load the object I exported into Lightwave Modeler. In Modeler I create either morph targets or skelegons to form a skeleton for the object. I also create weight maps to match.
    07) Now in Lightwave layout, I either load the MDD file animation I exported or create an animation. I also sometimes use PLK plug-ins from Kurv Studios to import the Poser skeleton from the original file. This does not always work and why I find myself building my own skeleton.
    08) I now complete the looping animation with taking great care to make sure the ending keyframes match the first keyframe if not exactly or close as to make for a loop. I use reference footage to double check my work and save.
    09) I now move my camera to frame the object in a manner than will be used as a Particle style animation. Sometimes I match the reference footage and sometimes I just create my own based on an angle from experience.
    09) Now I place lights into the scene as well as HDRI environment type images as well as Global Illumination and run some test renders to see results.
    10) Once I am happy with everything, I make sure the camera is set to a pixel aspect of 1 and frame of 256×256 and double check animation to make sure the entire object is in frame through out the animation.
    11) I render the animation off to OpenEXR files.
    12) I also enable a few passes like shading, specular and RGB color,
    13) I load the image sequence into Fusion and tweak the colors and overall look using Fusions tools.
    14) I render final to a uncompressed avi as well as two others. One being with zero saturation and the other a plain white silhouette all with alpha channel.
    15) Load into PI3 using a single particle type emitter and adjust parameters to get the look I was hoping for.

    Notes: I have been doing 3D animation for close to 20 years now and all I did was outline the procedure here and not go into depth on any of it. Also the programs I use can be substituted with others like After Effects for Fusion and your favorite 3D program as look as it can import Poser objects. Or you can purchase or model your own objects in the format of your 3D program.

    PS The hardest to simulate using particle style animation but to me, the most powerful, is crowds or packs moving. Many times a single animation loop is not enough even with using random start point and color so keep that in mind if you are driving yourself crazy trying to figure out why the particles don’t look right when more than one is being used as in a crowd or pack in motion. On the other hand, sometimes it works like the horse animation viewed from above. Using color, random start point of motion, random size, etc, makes for a decent pack of wild horses running through a valley. Adding some dust particles helps to sell the shot 😉

    PPS This whole procedure takes me about one day to create a looping animation and by that I mean 8 hours. The longest part by far is the animation and why I highly suggest reference footage to base the animation too.

    Take care,
    Jose Burgos

    Jose Burgos
    http://www.burgosfx.com

  • Jose Burgos

    April 23, 2010 at 3:01 am in reply to: Animal animation – Horse

    So far;
    Eagle Fly
    Marlin Swim
    Horse Run Side View
    Horse Run Top View (which I like to simulate a massive pack)

    Coming soon;
    Cobra Slithering
    Deer Running and Jumping
    Shark Swim
    Donkey Walk
    Donkey Kick
    Eagle Soar in Circle Pattern view from below

    Future;
    Sea Turtle Swim
    Dolphin Swim
    Dolphin Flip
    Bass Swim
    Crab Walk
    Iguana Walk

    I was also thinking about some insects like;
    Fly
    Mosquito
    Beetle
    Yellow Jack
    Cockroach

    Glad you like but I am thinking the rest maybe for sale and not free but only a thought right now. Enjoy the four I already posted.

    Take care,

    Jose Burgos
    http://www.burgosfx.com

  • Jose Burgos

    April 21, 2010 at 5:17 pm in reply to: Animal Animation

    If you make key frames for the visibility and Zoom to change over time, it makes the fish seem to swim towards you from far as water is hard to see far in and the visibility from say 10 to 100 over the duration of the animation.

    Have fun,

    Jose Burgos
    http://www.burgosfx.com

  • Jose Burgos

    April 14, 2010 at 7:06 pm in reply to: animations

    Made the changes and added the grey and white all with alpha.
    701_eagle.zip

    Take care,

    Jose Burgos
    http://www.burgosfx.com

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