Forum Replies Created

Page 10 of 17
  • Jon Kozenko

    June 9, 2014 at 3:42 pm in reply to: Plug-in placement

    William,

    BCC AE and RED will not load into CS5.5 because CS5.5 is exclusively a 64-bit Application, and as such would only be able to load 64-bit plugs, which would be BCC AE 7.0+ and Boris RED 5.

    As for FCP7, the BCC effects would load here –
    Macintosh HD :: Library :: Plug-ins :: FxPlug

    And as for RED (installed for FCP), it would load here –
    Macintosh HD :: Library :: Application Support :: Final Cut Pro System Support :: Plugins

    Since FCP7 is a 32-bit program, it’s more likely that BCC FxPlug 5 and RED 4 will load, but it’s certainly possible that the new OSX, which does not support either (I believe the last OS supported for either was OSX 10.5 or maybe 10.6), is preventing the plugs from loading, as OSX 10.9 doesn’t support FCP7 itself. One test you can try would be to see if RED 4.3 operates as a stand-alone program when launched from the Applications.

    Thanks,

    Jon

  • Jenny,

    Those particular effects are Graphics Card-based effects, whereas others are CPU-driven. As such, it seems like BCC is having problems accessing the Graphics Card’s resources. Does BCC ever prompt any kind of OpenGL message? Is your Graphics Card’s driver somewhat up to date? Lastly, how many monitors (computer monitors) are on display right now, and if you have any output monitor hooked up, is it through your Graphics Card or another output?

    Thanks,

    Jon

  • Jenny,

    Is the particular Flare effect you are using the “BCC Lens Flare 3D”? If so, try one of the other two Lens Flare effects, which should be in the “Obsolete” category of BCC. If these do not work either, try one of the other OpenGL specific effects, such as Glitter or Prism. Let me know if these work but the Lens Flare effect(s) will not (or if only a specific Lens Flare effect does not and other Lens Flare effects do).

    Thanks,

    Jon

  • Marcus,

    When you performed the Ungenerate Thumbnails function, did you have the main Keyframe Library layer highlighted, or one of the sub-sections? I ask because it will only Ungenerate the thumbnails of the category you have selected (and any sub-categories inside) unless you have the main Keyframe Library layer hightlighted.

    One other question – are you using Eye Scream presets, or are these just the normal Presets built into the software?

    Thanks,

    Jon

  • Jon Kozenko

    April 21, 2014 at 6:10 pm in reply to: Will there be a BCC 8 installer update for Vegas 13?

    Yes, this feature will be present inside Sony Vegas 13. In addition, all new filters to BCC 9 should appear; none of the new filters are Host specific.

    Thanks.

  • Jon Kozenko

    April 18, 2014 at 10:34 pm in reply to: Will there be a BCC 8 installer update for Vegas 13?

    Unfortunately, BCC 8 will not be supported for Vegas 13, and BCC OFX 9 would be the version you’d want. However, if you keep an earlier version of Vegas installed (you can have more than one version of Vegas installed on the same system), you can keep using BCC 8 inside the earlier version.
    Thanks.

  • Jon Kozenko

    April 7, 2014 at 3:56 pm in reply to: RED 5.4 no alpha for Lens Flares?

    Steve,

    What kind of corruptions to your FCP projects does RED seem to create? You say the type of corruption you see is consistent?

    Thanks,

    Jon

  • Jon Kozenko

    April 2, 2014 at 8:50 pm in reply to: RED 5.4 no alpha for Lens Flares?

    Steve,

    Unfortunately, due to the OpenGL nature of the Lens Flare effects, the Flare has to display over a background, even if a background is not currently in place. The only way around this would be to key out the background by using either the Make Alpha Key effect, or a Linear Color Key/Chroma Key effect. If you replace the black background with a different color, like a deep green, the Chroma Key options might give better results, but it would be better to use RED directly in FCP7. Are you using the stand-alone because you want the Lens Flare to animate over multiple cuts? If so, I’d suggest Nesting these clips in a separate Sequence and applying RED to this Nested Sequence – then, apply the Lens Flare over the V1, which would consist of all of the cuts.

    Thanks,

    Jon

  • Jon Kozenko

    April 1, 2014 at 9:20 pm in reply to: RED 5.4 no alpha for Lens Flares?

    Hello Steve.

    I presume that you are just using RED as a stand-alone program? Are you exporting to a program like After Effects after RED’s export? Also, are you using Mac or PC?

    I’m actually currently looking into this, but there are two things that might be able to help. First, primarily, if you uncheck the “Use ‘Lens Flare BackGround Map Layer’ Track (Set in Timeline)” checkbox in the Controls for either the Lens Flare or Lens Flare ADV, you will get the flare over a black background. If you were to export a clip like this with a PreMultiplied Black alpha channel, you might be able to get your importing host to recognize this particular alpha.

    The other option, although this one is a bit tricky, would be to first uncheck the “Use ‘Lens Flare BackGround Map Layer’ Track (Set in Timeline)” again and then, above the Lens Flare, apply the BCC Make Alpha Key. When I did this, my Lens Flare was put over an alpha, although the flare itself was greatly crushed. I’ll take another pass tomorrow, but hopefully this can help you.

    Thanks,

    Jon

  • Jon Kozenko

    March 24, 2014 at 10:56 pm in reply to: How to do this ?

    Lui,

    Looking at this image, it looks like a rather complex composition using numerous elements, but if you have a moving image of a subject, you might be able to create a similar looking effect. The primary thing you would want to to is add a Motion Blur, which can be done with BCC, and then the motion blur element itself (which would be the streaks behind the individual) can be altered with such effects as BCC Turbulence. The image also looks like it has some sort of particle effect inside, but I’m not sure, but with BCC, you can also use the Particle Emitter 3D effect to shoot similarly colored particles to shoot out in the direction of the streaking – although note that for this particular effect, you might want to use multiple Particle Emitter effects with narrow emitter streams to prevent the particles from spreading too much into the trail.

    I’ll continue to look into this – hope this helps for now.

    Thanks,

    Jon

Page 10 of 17

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy