Forum Replies Created

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  • Jonah Michael

    February 7, 2011 at 10:59 am in reply to: Points have vanished

    Try going to Edit -> Configure. Then select the ‘view’ tab in the menu that opens. Looking at the options, you should see ‘point handle size’ and ‘select point size’. Are they at value 1? Try changing to 10 and see if you see the points then.

  • Jonah Michael

    February 1, 2011 at 11:14 am in reply to: Fillet Caps on Sweep Nurbs

    I have found the solution, it was due to having intermediate points on the spline. As soon as i set it to 0 intermediate points, it went great. Also, setting the intermediate points to adaptive worked fine.
    Hull Inwards was also an option that allowed it to drag in the direction i wanted.

  • Jonah Michael

    February 1, 2011 at 9:16 am in reply to: Fillet Caps on Sweep Nurbs

    I have been using constraint, but the star spline i have swept along the spline just goes in a weird way, not the fillet i am expecting.

    Here’s another 2 pictures that show how it is putting the cap:

    https://img211.imageshack.us/img211/7561/10062.png

    https://img268.imageshack.us/img268/4397/10079.png

  • Jonah Michael

    January 27, 2011 at 10:37 pm in reply to: Software and Hardware Renders render viewport

    Thank you. It didn’t cross my mind to acess that. However, i do not get the point of ‘rendering’ the viewport, with the same elements you view while you model or animate them. It doesn’t actually render.

  • Jonah Michael

    July 21, 2010 at 8:55 pm in reply to: Memory limitation

    I have removed the 3 sound tracks and it seems to be working fine with under 1.5 GB of ram now. It’s odd how 3 tracks caused so much usage in memory. They were over 4 minutes each but…

  • Jonah Michael

    July 17, 2010 at 9:31 am in reply to: .dat files

    I think it is from Metasequoia, if by source you mean the 3d application in which it was made.

    But i’d also like to ask how could i export a Cinema 4D object as a .dat file?

  • Jonah Michael

    July 15, 2010 at 10:08 am in reply to: Transparent in viewport but in render

    Yes it is the same result. I tried changing the color and when it’s a lighter color, it is transparent. In fact, the lighter the color is, the more transparent it becomes. When it’s a really dark color, it’s opaque. Why is this? 🙂

  • Jonah Michael

    July 10, 2010 at 3:04 pm in reply to: Chess Knight’s head modelling

    https://img5.imageshack.us/img5/8757/dsadsn.png

    I tried initially to do it in a different way, but i wasn’t able to, then i saw a tutorial on how to do it using Maya. The person there used a cylinder as a base for the shape, so i decided to give it a shot and atleast i managed to turn it in close to the desired shape. It has alot of rough edges but i think it will do at my level.

  • Jonah Michael

    July 9, 2010 at 2:37 pm in reply to: Chess Knight’s head modelling

    I am trying to move, scale, add points to obtain the shape, but i think it may be out of my league. I’ll keep trying and atleast work out a similar shape. I guess this really is somewhat of an art, actually drawing the shape, in a way :p

  • Jonah Michael

    July 8, 2010 at 9:39 am in reply to: Stretch & Squash

    Ah, when i introduced the S&S it didn’t tick my mind that i had to place it where my object was, i left it at the default origin spot, i was really dumb at this one. Thank you for taking the time to help me out 🙂

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