Forum Replies Created

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  • Jonah Michael

    July 7, 2010 at 1:57 pm in reply to: Stretch & Squash

    I see, that’s interesting to know, however my problem was that it’s not S&S-ing. When i fiddle with the ‘factor’ control, all it does is move it up and down, here is a video i uploaded showing it:

    https://www.youtube.com/watch?v=CIQ-qT47wmc

    As you can see it’s not squashing nor stretching.

  • Jonah Michael

    July 4, 2010 at 3:48 pm in reply to: Splines Curbing

    Ugh, that blocks me because i really don’t understand what’s the logic behind sweep nurbs. I’ll have to look around the net for an explanation because i really don’t understand how it creates shapes and so forth.

    Thank you for you time.

  • Jonah Michael

    June 21, 2010 at 5:34 pm in reply to: Dotted line

    I have given them the same material, but for some reason the problem was that i was using the fog setting, and that was causing the materials not to blend, essentially giving them different colors. I’m not sure why the fog did that, but they blend now that i removed it.

    Thank for your answer.

  • Jonah Michael

    June 6, 2010 at 8:56 am in reply to: Clips keyframing

    Thank you very much, i appreciate the time you have taken to help me out 🙂

  • Jonah Michael

    June 4, 2010 at 9:23 pm in reply to: Clips keyframing

    Thank you so much, that’s exactly what i wanted. There is now the, umm, another small problem, i’m ashamed to ask for it, i’m sure it’s probably easy but i can’t figure it out: i have 2 clips and i want the first one to run from frame 0 to frame 900, for example, and the other for the rest of the animation.

    I have tried using the ‘start from’ option, putting the first clip from ranges 0 to 900 and the second from 901 to last key, but it just plays the first clip for the whole animation. I think it might be due to the order in which i have placed the materials in the tags section.

  • Jonah Michael

    May 8, 2010 at 10:34 am in reply to: Collider

    It’s very simple, i put it on youtube, https://www.youtube.com/watch?v=RZ5xchSiAhE

    It’s nothing complicated, what i want to know is why its working in viewport but not in render.

    Also, i tried rendering only the frames that were involved in this, instead of the whole project, which took me hours, but after i clicked ‘render between frames x and x’ it seemed the engine wasnt rendering or anything, i mean the blue bar on the bottom of cinema 4d that normally shows render progress wasn’t there. But when i clicked ‘make preview’ again, it said ‘render engine is running’. If thats the case, why doesnt it show progrees, like full render does?

  • Jonah Michael

    May 7, 2010 at 8:25 pm in reply to: Collider

    Cached you say? It’s a table, on which a cloth drops. Thing is, the table drops from the sky onto the ground, then the cloth drops onto it. Would that make it needed to be cached? I think i saw a cache function in the properties somewhere, but never knew what it was for. By the name, is it used to memorise a certain action? Why can’t Cinema 4D already memorise it without it needing to be cached?

    I’m new and would very much appreciate an explanation lol 🙂

  • Jonah Michael

    May 7, 2010 at 7:08 pm in reply to: Collider

    Well how exactly would i go about animating it? I went to the tags menu and selected the cloth function for a plane, then selected ‘collider’ for the object with which it was supposed to collide. Isn’t that animating it?

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