Thanks Steve,
Point 1 is something I’d tried but I was having the RI showing both the objects bending the light even though they have the same RI. Maybe it’s something I’m missing but it doesn’t seem to work like the real world in this regard.
Point 2, visible light idea is good, but you can’t make area lights linked to objects visible so you just get spheres or planes. I was hoping to have tendrils of colour in my gel material.
Ideas 3 to 4 I’ll give these a try.
The other thing that occurred to me is that it might be a two-pass thing. Render out two different objects and then comp. them in After Effects. But I was really asking this question to find a quick and easy method. Seems to me the problem is due to trying to look through two different transparent objects without the light exiting to air first. And C4D isn’t set up to do that.