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Make an object fade to transparent at edges
I’m trying to have an object gradually fall off to transparent at its edges and be solid in the middle . It seemed like a good idea to select a boundary loop and set a soft vertex map and then use the map in the material’s alpha. But it seems that the vertex map it either fully on or off for the alpha.
Is it possible to do this or should I go and export a uv map? It seems like something that should be easy.
Many thanks,
John