Forum Replies Created

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  • John Fishback

    December 16, 2016 at 8:12 pm in reply to: codec change not working

    Not sure what you’re asking. PAL like NTSC is a television system, not a codec. You’d find HDV in both PAL & NTSC. Do you want to end up in PAL or NTSC (1080i60 implies NTSC)? And if you want to end up with an HDV 1080i60 what codec is the original (DV, DV50, etc.)? You might consider doing the transcode in Compressor.

  • John Fishback

    December 16, 2016 at 8:03 pm in reply to: FCPX3 – audio crossfades
  • John Fishback

    December 14, 2016 at 7:10 pm in reply to: FCPX – Cant update to 10.3.1.

    Have you checked your “Purchased” tab in the app store?

  • John Fishback

    July 20, 2016 at 8:34 pm in reply to: TC Burn In App

    Source Timecode is a free FCPX plugin from CoreMelt that now works.

  • John Fishback

    July 20, 2016 at 8:08 pm in reply to: using a LUT = paying for a plug-in?

    In FCPX you can apply the built-in LUTS by selecting your clip, then looking in the Inspector. Be sure to select Settings. Then you will see the Log Processing tab. It will give a number of build-in optional LUTS. If a LUT works for you, you can select all your files and assign the LUT to all of them at once.

  • John Fishback

    May 10, 2016 at 6:05 pm in reply to: software for graph loudness analysis/statistics

    Checkout Izotope. I think they have a loudness program. Also, Waves. I’m not sure if either run on PCs.

  • Another way of using a compressor is to apply it to the music track(s) and use side chain keying that “listens” to the dialog track to the compressor. Then, the compressor is keyed by the dialog and “ducks” the music. This can be very effective if used carefully. You don’t want to hear the ducking. You want the dialog to fit nicely into the music.

  • We’ve done a bunch of voice recording the ADR for animated shows. Each voice actor was recorded separately and various takes were recorded of each cue. Often, the recording sessions happened in various cities. Production then cut it all together so animation could be done against that track. After the animation was locked we’d do ADR of various lines where intention, emotion, etc. didn’t match to another character’s performance. Also, efforts (screams, grunts, laughs, etc.) were never recorded until ADR.

  • John Fishback

    November 17, 2015 at 5:49 pm in reply to: Ursa 4K RAW

    AFAIK, URSA doesn’t “output” RAW from any BNC connector. It records it internally to CFast 2 cards, or this SSD adaptor which replaces the CFast 2 cards.

  • John Fishback

    November 17, 2015 at 5:40 pm in reply to: Ursa 4K RAW

    RAW would be recorded to the SSD and you’d copy the SSD RAW data to your NLE.

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