What’s happening is with relative random chosen, playground is picking a random frame to start the animation. That’s why some are popping on. I tried playing using relative and an expression on the time offset to pick the first frame of the animation. When I do that, it picks the first frame and the flowers grow, but for some reason, hardly any visible particles seem to be generated…I’m not sure if I”m doing something wrong, or it’s a bug in the particle playground.
For instance I’m looking at my info panel and it says there are 1034 particles, I count 34 on screen. At this point, I’m at a bit of loss on how to proceed.
I suppose you could set it up with the offset, let it for as long as need be, and then precomp the entire thing and time remap it to get it work correctly.
Here’s the expression I put on the time offset.
inPoint-time
I’m going to repost asking about the time offset.
Johnny Cuevas, Editor
Thinkck.com
“I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
—THOMAS EDISON on inventing the light bulb.