Forum Replies Created

Page 81 of 374
  • John Cuevas

    October 5, 2014 at 3:26 pm in reply to: change the camera angle only on shatter effect

    Can you post a frame grab? Understand problem now, but would like to try some different things.

    Johnny Cuevas, Editor
    Thinkck.com

    “I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
    —THOMAS EDISON on inventing the light bulb.

  • John Cuevas

    October 4, 2014 at 1:38 am in reply to: change the camera angle only on shatter effect

    The shatter effect has it’s own camera system, use that instead of the comp camera.

    Johnny Cuevas, Editor
    Thinkck.com

    “I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
    —THOMAS EDISON on inventing the light bulb.

  • John Cuevas

    October 3, 2014 at 12:58 pm in reply to: Best render settings for 1080p HD YouTube upload.

    Animation would do the trick, or an AVI, but AVI’s tend to be huge. Being that we use avid’s, I generally master to an Avid DNxHD codec. Smaller than animation, and the loss in quality is pretty negligible. Avid DNxHD is free to download if you are inclined to go that route.

    Johnny Cuevas, Editor
    Thinkck.com

    “I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
    —THOMAS EDISON on inventing the light bulb.

  • John Cuevas

    October 3, 2014 at 11:23 am in reply to: Best render settings for 1080p HD YouTube upload.

    Just for good housekeeping, I always make a full quality master for myself, you never know when you will need it again. From there I will make my deliverables in Media Encoder, and I always just use the H.264 Youtube preset in Encoder.

    Johnny Cuevas, Editor
    Thinkck.com

    “I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
    —THOMAS EDISON on inventing the light bulb.

  • John Cuevas

    October 3, 2014 at 11:21 am in reply to: How to have an object have a line as a trail

    Andrew Kramer does a good tutorial animating a 3D stroke using AE’s native particle system, that might be what you are looking for. 3D Stroke Effect

    Johnny Cuevas, Editor
    Thinkck.com

    “I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
    —THOMAS EDISON on inventing the light bulb.

  • John Cuevas

    October 2, 2014 at 1:50 pm in reply to: continuous footprints with trail at centre of screen

    Have you tried using one of the particle generators(I’d use particular)? That would be a pretty easy way to create footprints.

    Johnny Cuevas, Editor
    Thinkck.com

    “I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
    —THOMAS EDISON on inventing the light bulb.

  • John Cuevas

    October 1, 2014 at 7:05 pm in reply to: Removing stutter while panning across still images

    Only thing I can say, is try the Final Cut Pro forum, I’ve never used it.

    Johnny Cuevas, Editor
    Thinkck.com

    “I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
    —THOMAS EDISON on inventing the light bulb.

  • John Cuevas

    October 1, 2014 at 12:43 pm in reply to: Removing stutter while panning across still images

    1. Animate at a higher frame rate, though if you don’t render out and playback at this frame rate it won’t matter much.

    2. Move the objects slower so that the difference between consecutive frames is lowered.

    3. Turn on Motion Blur for all the moving objects (only helps for objects you’ve animated inside AE.)

    4. Raise the “Shutter Angle” in “Composition Settings”(Cntl+K) -> “Advanced” to get more motion blur.

    You may also want to check out: Avoiding Judder in Motion Graphics

    Johnny Cuevas, Editor
    Thinkck.com

    “I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
    —THOMAS EDISON on inventing the light bulb.

  • John Cuevas

    September 30, 2014 at 8:37 pm in reply to: Close-up book animation

    One method, would be to create one giant composition(10240×570.) and fill it full of text, named “Text 1). Create your final comp at normal size and place a texture as the bottom layer. Bring in Text 1 and apply an expression to position, by alt-clicking the position stopwatch:

    seedRandom(index,true);
    startPos = random([0.0,0],[thisComp.width*2,thisComp.height*2,0]);

    This expression will just move your text layers in different places, each layer will be random from the next. Change the layer length to 1 second and add opacity keyframes so the layer fades up, then fades down. Now just duplicate the layer 20 to 30 times and offset each layer, by going to Animation > Keyframe Assistant > Sequence Layers. Offset them by the duration of your dissolve. Make the layers, 3D, add a camera and do a slow move and you are done.

    Check out my example project. 8053_ramdontextfolder.zip

    Johnny Cuevas, Editor
    Thinkck.com

    “I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
    —THOMAS EDISON on inventing the light bulb.

  • John Cuevas

    September 30, 2014 at 5:44 pm in reply to: How can I replicate this zoom in twist effect?

    First, the picture is much bigger than the final composition, this is important so when you zoom/scale it doesn’t ter. The twists are achieved, by using rotation, scale and anchor point keyframes. The jumps aren’t even really jumps(you can see this playing frame by frame), but quick zooms, moves with a glow effect that ramps up and off quickly.

    This is all pretty basic stuff, so I would strongly suggest you check out: Getting started with After Effects (CS4, CS5, CS5.5, CS6, & CC)

    &

    Learn After Effects CC
    Learn the basics of After Effects CC with tutorials by experts.

    Johnny Cuevas, Editor
    Thinkck.com

    “I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
    —THOMAS EDISON on inventing the light bulb.

Page 81 of 374

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