When I create motion menus with buttons that fly into place, I create 2 menus generally. The first play menu where everything flys into place. The first menus end action is the second menu. I use seemless bkg’s so that it loops seemlessly. All of my timelines are directed towards this 2nd menu.
I figure once I have flown my buttons in once that’s enough. This way also allows for me to have my music stay seemless, as I create my menus to music length.
Without creating a first play movie that cuts into a menu, the loop point is the only way to delay button activation
Johnny Cuevas
Editor, CK&Co