Sorry for the delay, don’t have CS6 at home.
What you are trying to do is a pretty difficult task, combing shatter with PSD layers to create a cube. Shatter projects a 3d look from a 2d layer, it interacts with a 3d camera. But it’s not a true 3d object, turn on it’s 3d box and rotate it and the illusion of 3d disappears and you will see it’s a flat 2d object.
Yeah, I want to “extrude” all sides of the cube. I did what you said, but for some reason, now it won’t conforme to the layer size. I get a comp sized extruded frame. It sits over the remaining sides.
Shatter conforms to the layer it’s applied, not the texture layer. You applied it to a solid that is comp size 1280×720, your psds(texture) are 760×760. When applied as a texture they are stretched to the solid size. So you would need to make your shatter layer 760×760 and also make your psds, 100% in scale, it won’t match up otherwise.
And try as I might, I can’t rotate it using the set camera. I even changed to comp camera.
It may be possible to line them up with shatter and work with a camera(I’m using the camera in your project and it still works), but I don’t think you could extrude those 5 sides using shatter. As I said before, shatter doesn’t truly create a 3d object.
A project like this would probably be better suited to Cinema 4d.
Johnny Cuevas, Editor
Thinkck.com
“I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
—THOMAS EDISON on inventing the light bulb.