Forum Replies Created

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  • Joey Burnham

    November 11, 2010 at 11:43 pm in reply to: FCP HD playback slow to start/stutters

    Yeah you should be okay. Have you run the regular drill of trashing prefs, rebooting in safe, repair disk permissions, etc?
    Joey

  • Joey Burnham

    November 11, 2010 at 11:33 pm in reply to: FCP HD playback slow to start/stutters

    Are you able to run a speed test on that external? Might be as simple as the drive isn’t fast enough to keep up with HD. How is it connected?
    Joey

  • Joey Burnham

    November 11, 2010 at 11:19 pm in reply to: FCP HD playback slow to start/stutters

    You don’t need prores HQ. Just try regular prores. HQ is really only for frame sizes bigger than 2k.
    Try it out and see if that makes a difference. At least it will cut down on file size and bandwidth.
    Joey

  • Joey Burnham

    November 11, 2010 at 10:50 pm in reply to: Can I send timecode to digibeta deck from FCP?

    Can you even firewire SDI? Or is he shooting out analog though an A to D?
    Can you even firewire analog?

    Sorry I’m just curious.
    Joey

  • I kinda meant it as a fix for weirdness if pasting into a 23.98 timeline. Obviously no good for an OMF for audio engineers, but okay if you’re laying back to tape and you have final audio. I guess I was off topic.

    There’s been many times where I’ve had to cut in SD offline @ 29.97 and later online HD @ 23.98. When I didn’t know better I did my offline cuts in a 29.97 timeline and then pasted into an HD timeline @ 23.98 and overcut the HD footage on top. Video works fine (if you have handles), but the audio would get all screwy cause FCP doesn’t work like protools does obviously.

    These days I just throw all my sd stuff into an HD 23.98 timeline to begin with and just submaster everything as proxy hd until the full res shows up. That way I’m at 23.98 to begin with.

    Joey

  • Re: pasting 29.97 into a 23.98 timeline.

    If you have any edits in your audio and you do this in FCP, weirdness can happen. I’ve done this before and you will get 1 frame gaps in the audio at certain edit points. I don’t advise this unless you can go through the whole timeline frame by frame and check for any discrepancies.

    What I haven’t tried but might work is exporting all of your audio out of the 29.97 timeline as .aif files, and then bring those into the 23.98 timeline. If it’s one continuous stream you might be good to go.

    Joey

  • Joey Burnham

    October 20, 2010 at 12:00 am in reply to: Open gl in After Effects

    My apologies, really. I was in a VERY bad mood this morning as you can tell. Work is getting to me.
    Anyways, run some tests. 8 gigs will be better than 4 but I still would urge you to keep MP off unless you get more RAM.
    Best and sorry,
    Joey

  • Joey Burnham

    October 19, 2010 at 4:10 pm in reply to: Open gl in After Effects

    Jesus, leave it OFF unless you have sufficient RAM. What’s the problem?
    Joey

  • Joey Burnham

    October 16, 2010 at 12:12 am in reply to: Open gl in After Effects

    Also 8 gigs of RAM isn’t enough really for mutiprocessing anyway. It’s fine for working though. At least that’s our case here. Takes longer to fire up those cores than the initial render would take anyway.
    Joey

  • Joey Burnham

    October 15, 2010 at 6:24 pm in reply to: Empty Video Capture Scratch

    [Tim Russell] “I mean, if you’re getting all the media from one place, then you place the .fcp file in the same place, you have everything you need to open it up at another FCP workstation right?”

    Yes. He wanted you to make the HDD the capture scratch just in case you captured anything, which you haven’t. If you were to transfer footage, or capture it from tape, it would be there. Since you are just importing footage that’s already there the clips you import reference back to the clips already on the drive.

    You should be fine.
    Joey

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