Forum Replies Created

  • Joe Burke

    March 25, 2021 at 3:01 pm in reply to: Basic Text Animator

    Hi John,

    I was able to get this to work by doing the following.

    – set the opacity to 0%

    – Start=0

    -Offset=0

    – Keyframe the End from 100% to 0% then back to 100%

    See attached AE file.

    Is this want you are wanting to do?

  • Joe Burke

    March 4, 2021 at 1:38 am in reply to: Trapcode Particular – What Is Going On?

    Typically, I find that this means there is a licensing or registration issue. I would make sure that you have your serial number put into particular, or if you are using RG Application Manager verify that it is activated there. RG is also changing their login process through Maxon, so it could be attributed to that as well.

    Best of luck!

  • Hi Michael,

    Thank you for that clarification, I am not using the RGTC 16 so that is good to know.

  • Hi

    First, take all of the photos and put them into a composition all lasting 1 frame each.

    Second, using either a custom Sprite or Textured Polygon. The difference is how they face the camera. A Sprite always faces the camera rather than a Textured Polygon does not always face the camera. This can be found under Particle>Particle Type. In the drop down you can choose either particle type, which ever support your desired out come.

    <font face=”inherit”>Third, under Particle>Texture select your pre-comp that holds the photos (made in the first step. be sure that </font>photo comp is nested inside of your main comp but not visible)<font face=”inherit”>. Then, select the desired time </font>sampling, possibly random still frame.

    If you are looking for the effect in the video, I would use a box emitter to do so and have the particles emit on the right and use wind to push then across the comp window.

    If you want a fountain effect, look at a point emitter and change the directionality settings to meet your desired effect.

    Hope this helps.

  • Joe Burke

    January 20, 2021 at 5:14 pm in reply to: Fractal noise to displace position of layer

    Thank you for sending me this information.

    I am little stuck, not sure if you can shed some light not this.

    I have a layer (which is a flower) with 2 position key frames, moving the flower from left to right.

    I am applying this expression to the Anchor Point to move the flower based on a fractal noise layer, as it moves across the composition.

    x = thisComp.layer(“Gradient”).sampleImage(transform.position, [2,2]/2, true, time);

    however, this is kicking back an error “expression result must be of dimension 2, not 4”

  • Joe Burke

    January 20, 2021 at 4:18 pm in reply to: After Effects Hardware Upgrade

    Thank you for your thoughts. It seems that Red Giant will take advantage of any attached eGPU as long as AE is set up to do so, however, there are many mixed reviews about how AE preforms with eGPUs.

    The memory upgrade is at the top of the list.

    Thanks!

  • Joe Burke

    May 9, 2019 at 10:05 pm in reply to: Red Giant particular animation in AE

    Hi Kalleheikki Kannisto,

    This is an interesting idea, motion path for each flower. Thank you for your thoughts.

    Best,
    Joe

  • Joe Burke

    November 3, 2017 at 5:11 pm in reply to: Randomly fading down multiple layer opacities

    Thanks Dave,

    Interesting that you say luma matte. I am actually working on creating a LM. Basically I have many rectangles of all different shapes that are black. I want to fade them out randomly to reveal white. Just was not sure if there was a simpler way of building a random fade down without going through and key framing each layer.

    Thanks,
    Joe

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