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Activity Forums Adobe After Effects trapcode particular ~ how to make a particle emit a folder full of photos?

  • trapcode particular ~ how to make a particle emit a folder full of photos?

    Posted by Anna Hahn on February 6, 2021 at 11:14 pm

    Hello!

    I am trying to make particular emit an folder full of photos so it is constantly spitting out new photos

    I followed this tutorial here~

    https://youtu.be/6VopWgxV1Jk

    but it seems the GUI has since been updated and ‘custom’ is no longer a valid particle type

    Does anyone have any idea how to set up something similar in more recent versions of trapcode particular so that the system is a spewing fountain of images?

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    Joe Burke replied 5 years, 3 months ago 3 Members · 3 Replies
  • 3 Replies
  • Joe Burke

    February 6, 2021 at 11:47 pm

    Hi

    First, take all of the photos and put them into a composition all lasting 1 frame each.

    Second, using either a custom Sprite or Textured Polygon. The difference is how they face the camera. A Sprite always faces the camera rather than a Textured Polygon does not always face the camera. This can be found under Particle>Particle Type. In the drop down you can choose either particle type, which ever support your desired out come.

    <font face=”inherit”>Third, under Particle>Texture select your pre-comp that holds the photos (made in the first step. be sure that </font>photo comp is nested inside of your main comp but not visible)<font face=”inherit”>. Then, select the desired time </font>sampling, possibly random still frame.

    If you are looking for the effect in the video, I would use a box emitter to do so and have the particles emit on the right and use wind to push then across the comp window.

    If you want a fountain effect, look at a point emitter and change the directionality settings to meet your desired effect.

    Hope this helps.

  • Michael Szalapski

    February 8, 2021 at 2:55 pm

    Joe’s advice is correct except for if you’re using the latest version of Particular. In the latest version, the particle type you should choose is Sprite. Then, under Sprite Controls, choose whether they should always face the camera or not.

  • Joe Burke

    February 8, 2021 at 3:57 pm

    Hi Michael,

    Thank you for that clarification, I am not using the RGTC 16 so that is good to know.

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