Jim Scott
Forum Replies Created
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According to the Maxon site, you can activate the demo version for 42 days to be able to save rendered images and animations. If you have not already activated it, then that is why you cannot save your renders. If you have activated it, but have exceeded 42 days, then you will no longer be able to save renders. As the demo version is for EVALUATION purposes only, trying to use it for anything else (YouTube videos, for example) would violate the terms of use.
Here’s the link that explains it:
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To make that horizontal “wind” effect using a Shockwave layer simply make your layer 3D and rotate it on the X-axis (-88 degrees, for example), and add a camera that has been moved over it in Z space so that as the shockwave expands it extends under the camera’s position. Play with retiming that layer, or key framing the zoom of the camera, to accelerate the blast. Use another Shockwave layer for the vertical blast. Colorize your Shockwave layers as desired.
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As Brian was alluding to, the easiest way would be to use a texture as a decal to place the text on the football. In Photoshop, or another graphics program, make simple white text on a black background, save it as a PNG, and use that image as a Texture in the alpha channel of another material applied to a selected area on your football.
Google something like “applying a decal in C4D” to find some tutorials.
Good luck.
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Good stuff to know John, but as I said, I have never dealt with them and was only providing an option to investigate, not a recommendation. I would always hope that any buyer would perform their own due diligence in checking out any dealer before making a purchase.
Thanks for your insight.
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Here’s one ebay dealer. I have never dealt with them myself but they have 100% positive feedback.
https://stores.ebay.com/EDITBUILDER
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Just as that example was done in Maya using fluid dynamics, you would need to use fluid dynamics in C4D to get similarly realistic effects. TurbulenceFD can do it, as well as RealFlow, and possibly X-Particles 3 with its new fluid effect capabilities. As far as I know, without a fluid dynamics plug-in you could only fake it with particles and effectors in C4D. I’m just a hobbyist using an older version (R13), so perhaps some real experts can chime in with other suggestions.
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In some brief experimentation with Plexus primitives I have found that the point size maxes out at 1000, but never crashes AE. I’m on CS6 on a Mac, so your issue may be one of incompatibilities between Plexus and your version of AE.
Have you tried contacting Rowbye Software support? If there is a compatibility issue hopefully they are aware of it, or can at least suggest ways to troubleshoot your system.
Good luck
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You’re completely missing the point. Hire someone to do it.
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If you really want “help” with a project, rather than asking someone else to do it for you I would suggest posting your project file with your rigging to see if someone with more experience can point out your errors. Simply posting an image gives very little for anyone to work with and comment on.
Again, good luck.
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A quick Google search of “how to rig a character in cinema 4d” brings up many tutorials.
Good luck