Jim Scott
Forum Replies Created
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Jim Scott
June 20, 2017 at 5:27 pm in reply to: Already Animated Camera in my scene, Camera view changes when switched to 1080 in render settingsI’m not quite sure what you mean by “re-render with the new view,” so what I think you are hoping to do is avoid re-animating your camera but still have an output with your new render settings which mimics your original view.
If, for example, you switched from a standard aspect ratio (4:3) to a wide screen aspect ratio (16:9) it will result in the “zoom in” that you experienced. To avoid redoing your camera animation you could try reducing the camera’s focal length in its Object settings to give a view which is similar to your original. Since altering the aspect ratio changes the shape of the view seen by the camera it’s impossible to get it to look exactly the same as your original, but you can effectively zoom back out and regain space around the objects in the scene by changing the focal length.
Unless you stay with the same aspect ratio (and only increase the resolution for the final render) you will be altering the look of your scene. It’s a good habit to decide initially what your final output will be and then stick with that throughout, or at least work from that same aspect ratio, but at a lower resolution, to speed up test renders.
I hope I understood your question correctly.
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Thanks for looking at the file Brian. When I opened it up I got a warning that several plugins, including Corona, were missing, and the Render Settings listed Corona, so I just stopped there.
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I tried to review your project, but since I don’t use the Corona renderer I’m afraid I can’t be of much help with its render settings. The only thing I can offer is that you are probably on the right track checking your main render settings, as well as the render settings for the individual objects, lights and shadows.
If I remember correctly, Brian Jones (one of the COW leaders on this forum) uses, or has used, Corona, so hopefully he will chime in.
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It may be labelled something different in newer versions, but in CS6 it’s under Effect > Stylize > CC Kaleida.
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In order to get the thickness and separation of the tiles I think you will need to use an animated cloner to create the rows. Something like this:
Edit: I didn’t see Adam’s response until after I posted this. But there’s always several ways to approach a problem.
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To change permissions on a Mac:
Applications > After Effects – rt. click the Presets folder (or CMD – I). In the Info window that appears unlock “Sharing and Permissions” by clicking on the padlock icon in the bottom right corner, enter your password, and then click on the user account you would like to change and select “Read & Write.”
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Hi Gabriele,
Most people are not going to want to post their email addresses on a public forum, so it is best if you upload your project here. If you haven’t done that before just click on the FILE UPLOAD icon in the message reply window (the last one on the right):

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Gabriele,
While I would be glad to take a look at your project, the real experts here are Adam and Brian. So I would suggest posting the project for their review. Starting a new thread would probably get the most exposure and help.
Jim
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Have you tried reinstalling?
I haven’t done an install in quite awhile, but there may be selections during the installation to choose what extras (like materials, etc.) are installed.
Edit: According to Maxon’s product comparison page, only the Studio and Visualize versions come with the Visualize libraries. If you have Broadcast or Prime they don’t include it.
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Create a text layer. Precomp it. Turn off its visibility. Select it as the “Textured Sprite” in the Points Renderer.