Forum Replies Created

Page 84 of 86
  • Jimmy Brunger

    August 24, 2006 at 4:57 pm in reply to: Creating clouds this realistic?! How ?

    Hmm…looks alright that.

    Has anyone else used this? I don’t want it to screw up my system if it’s not properly tested.

  • Jimmy Brunger

    August 24, 2006 at 4:27 pm in reply to: AE and Psd

    Sounds like you’d be much quicker just bringing them into AE as is and then set up the anchor points as you want them within AE, otherwise you’re doing everything twice.

  • Chris Smith said:

    “To me an average budget for 1 spot is 120k to 300k for production only (post bid separate).”

    Must be nice to have that much time to work on a TVC 🙁

    I’m lucky if I get a full day to do all my GFX/VFX work on an average TVC!
    Kind of limits what you can do!!

  • Jimmy Brunger

    August 22, 2006 at 11:15 am in reply to: COW Tutorials: After Effects Create 3D Reflections

    This is all good stuff! Thanks Andrew/all. What I’d do without this forum right now I do not know!

    RIGHT – now to get my system upto spec, so I can do all this cool stuff with a client breathing down my neck! (Ohhhhh for realtime!! 😉

  • Jimmy Brunger

    August 22, 2006 at 11:15 am in reply to: COW Tutorials: After Effects Create 3D Reflections

    This is all good stuff! Thanks Andrew/all. What I’d do without this forum right now I do not know!

    RIGHT – now to get my system upto spec, so I can do all this cool stuff with a client breathing down my neck! (Ohhhhh for realtime!! 😉

  • Jimmy Brunger

    August 22, 2006 at 9:20 am in reply to: Photoshop Text into AE problem

    Also, AE 7.0 takes text layers from p/shop and can edit the text from within AE, which is proper cool. I’ve been waiting for that having been on 5.5 until last week.

  • Cheers for the input guys.

    So, to my understanding, with my system (GeForce5200, 2.4GHz p4 – 3GHZ by next wk – 2GB RAM, WinXP32) It’s probably not really worth using OpenGL unless I have LOADS of 3d layers, lights and cams?
    I mean, I switched between orbiting camera realtime with Adapt res vs OpenGL and there wasn’t really much difference in speed and the OGL just took off anti-alaising, plus scrubbing the playhead took a while to refresh.

    With a Quadro FX or similar then, does it in fact act as somesort of hrardware acceleration for AFX? Does it free up more power for the processor to handle other stuff when using OpenGL, hence speeding up RAM prevs?

    So, I’d need a pretty good GFX card to see some noticable difference using OGL I guess..I’m a bit limited by my motherboard at the mo, but hopefully soon a new system will be a poss and I’ll make sure it’s upto spec (I’ll probably be back for advice then!)

    The other thing – what are people’s opinions on the 3GB switch? I don’t know whether to opt for another 1-2 gigs RAM… (It’s Dual-Chan DDR400)

    Thanks.

  • Jimmy Brunger

    August 21, 2006 at 1:48 pm in reply to: COW Tutorials: After Effects Create 3D Reflections

    Great tutorial.

    I noticed however that by pre-comping the text it means that if you zoom or move the camera closer in the text goes soft, as oppossed to if it were just a 3d text layer. Obviously it needs to be pre-comped for the grad blur to work, but is there any way it can be pre-comped like that and still retain the text layer’s vector/constant rasterizing data?

    Thanks.

  • Jimmy Brunger

    August 21, 2006 at 1:48 pm in reply to: COW Tutorials: After Effects Create 3D Reflections

    Great tutorial.

    I noticed however that by pre-comping the text it means that if you zoom or move the camera closer in the text goes soft, as oppossed to if it were just a 3d text layer. Obviously it needs to be pre-comped for the grad blur to work, but is there any way it can be pre-comped like that and still retain the text layer’s vector/constant rasterizing data?

    Thanks.

  • Jimmy Brunger

    August 21, 2006 at 10:13 am in reply to: P/shop CS2 tryout sluggish??

    Oh dear.

    I’ll call up Adobe then I guess.

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