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OpenGL – interactive, always on or Adaptive Resolution?
Hi,
Can someone please tell me in what situation would I be best using one or other of these? I’ve just done a 1 second test preview using Andrew Kramer’s recent reflections tutorial and can’t see a difference in render times between the 3 settings.
I read somewhere that OpenGL speeds up 3D layers/lights/shads, etc. and Andrew’s proj has all of those. I know my GFX card supports OpenGL 2.0.1 (it’s a GeForce 5200)
Any thoughts?
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Also – as a sidestep..I am currently considering getting another 1-2gigs of RAM in my WinXP 32 system (currently have 2GB) so I can have p/shop open whilst maximising AE’s performance. Will I see some difference with 4GB if I use this 3GB switch? Or is that a bad idea in ppl’s experience?Thanks.