Jason Connolly
Forum Replies Created
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Jason Connolly
October 7, 2014 at 6:42 pm in reply to: C4D to AE weirdness – position coordinates are not correctThar she blows! Holy hand truck, thanks! This is partially my fault for being lazy and not upgrading to CC. I’ve been drooling over the C4D to AE pipeline but I have other projects/clients that are still on CS6 so whenever the mood struck to upgrade, I’d easily convince myself to wait. But now digging around in Cineware, why the heck have I waited??
THanks again! Consider this post closed!
Cheers,
Jason -
Jason Connolly
October 7, 2014 at 5:23 pm in reply to: C4D to AE weirdness – position coordinates are not correctHi, Lance- OK, so I went thru the rigamarole of updating to AE CC 2014 but it STILL doesn’t work. I installed the C4D importer that was outlined in that support doc you pointed out and no luck. Do you have any other insight? Or could you possibly post that AE project you tested with just the NULL in a comp? This is making me gray!
Thanks,
Jason -
Jason Connolly
October 7, 2014 at 4:47 am in reply to: C4D to AE weirdness – position coordinates are not correctActually, the I’m using AE CS6. I’ll dig a little deeper into this tomorrow and report back. But thanks, Lance, this helps shed a huge amount of light. -Jason
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Jason Connolly
October 7, 2014 at 4:41 am in reply to: C4D to AE weirdness – position coordinates are not correctGreat! Thanks, Lance! I really thought I was losing my mind. Oy.
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Well, raise my rent! Dang, I’m feeling a little foolish now. So, I turned on the Sweep NURB, added a compositing tag to it and unchecked all the tag properties and voila, the particles rendered in pic viewer. I guess sometimes it just takes another pair of eyes. Anyway, thanks very much and so sorry to waste your time!
Cheers,
Jason -
My apologies, Brian. WHat I have is a Matrix object set to object mode with it set to generate Thinking Particles and a Pyrocluster shader applied to PArticle Geometry. Does that help?
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Jason Connolly
September 27, 2014 at 12:55 pm in reply to: Render background without foreground occluding it?Thanks, Adam! I truly appreciate you taking the time to consider this and respond.
So, now that appears I’ll need to do two separate renders, I’ve stumbled onto another problem, specifically rendering out shadow passes. In my simple scene above, you’ll see that the “Colorado” text casts a shadow onto the US map. The problem I’m encountering is that when I tell the camera to NOT see the US map, obviously, the map AND the shadow are no longer visible. So, my solution right now is to do two full passes — one with the map clean, the second with the text layered in — and then in After Effects, I’ll dissolve between those two scenes. Is there a better (less render heavy) way to do it?
Thanks again,
Jason -
Thanks as always, Dave!
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Jason Connolly
November 29, 2012 at 10:37 pm in reply to: Multiple AE User Project Check-in Solution?Thanks, Joe! I’ll take a look.
Yes, I am well versed in Auto Duck and have used Wes’s apps often, mainly to go from Avid or FCP to AE. Very useful and very much a life saver! However, my understanding was that AE 6 added Auto Duck’s import feature – meaning you could take Avid AAF’s and FCP 7 XML’s into AE, correct?
At any rate, that may be overkill for what we need to do. (I hope!) A little more detail:
Just to be clear, all rooms are on the same shared network and every room can see all of the other rooms. Ideally, I’d like to house all of the AE source files in one location, and have duplicate copies of the AE project broken out into each edit room. Editors make their session specific graphics in AE, render them out, and then import those renders into their AVID session. Now where it gets tricky is that I’ll need to hand off that AE project to the second shift editors on different edit stations on the same network. The second shift editor will make changes based on client notes and will need to access the previous editor’s work in AE. This is where I’d like a “check-in” and “check-out” feature.
Anyway, let me check out ProductionLink and see what it can do.
Thanks again!
-Jason
