Forum Replies Created

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  • Jared Isham

    February 11, 2012 at 12:39 am in reply to: 3D layer order problem

    I have a work around, but it doesn’t fix the fact that it does not work like other 3d software. I’ll try to put together a really basic tutorial soon.

    Jared Isham
    Stage Ham
    https://www.stgham.com
    https://www.jaredisham.com
    film. video. web media

  • Jared Isham

    November 8, 2011 at 12:30 am in reply to: 3D layer order problem

    It may be worth at least experimenting with. When the offending layer starts moving toward camera in Z space try splitting the layer there and moving down in layer order in your comp (maybe even move it to the bottom of the stack). If it works then you know that is what the issue is.

    Another thing you may have to do is create a matte for the layers you don’t want to have effected by your adjustment layer. The truth of the matter is After Effects is not quite ready for massive 3D modeling…they even call it a 2.5D program. You can make it work it is just a pain in the ass to get it to play nicely.

    Hope that I am somewhat helpful. Good Luck.

    Jared Isham
    Stage Ham
    https://www.stgham.com
    https://www.jaredisham.com
    film. video. web media

  • Jared Isham

    November 7, 2011 at 9:23 am in reply to: 3D layer order problem

    So far what I’ve discovered is that an adjustment layer or any 2D layer will screw with your 3d layers, or any 3d layer positioned below it. My solution has been, and I know it is annoying, to re-order your layers depending on the position of the object to the camera.

    I usually select the offending layers in the timeline. If they are popping through the top layer (in 3D space), then I splice them CTRL+SHIFT+D, then move the offending layers down in the stack order until the “pops” go away.

    You would have to do this whenever it happens but it has proven to work for me. It sucks when you have 60+ layers like I often have.

    Jared Isham
    Stage Ham
    https://www.stgham.com
    https://www.jaredisham.com
    film. video. web media

  • Jared Isham

    June 1, 2011 at 10:49 pm in reply to: FCP Paused Timeline Issue

    Yes, we have trashed preferences and check four of our other machines to see if the problem was a local one but the same thing occurs on all our systems.

    Jared Isham
    Stage Ham
    https://www.stgham.com
    film. video. web media

  • Jared Isham

    May 10, 2011 at 6:53 pm in reply to: Automate Clips to Timeline FCP

    Awesome Thanks. Now that I am working with sequenceLiner I am trying to get a few things to work based off of the manual. Here is what I am trying to achieve:

    4 Cameras:
    A CAM
    B CAM
    G CAM
    H CAM

    Audio:
    8 channel audio recording

    I separate the clips into their respective bins and create a target sequence.

    I would like to make it so that I can have A CAM on video track 1, B CAM on video track 2, G CAM on video track 3, H CAM on video track 4 and audio below everything else. The clips overlap/have the same timecode which will be multiclipped once everything is in sync.

    Do you know if this is possible with sequenceLiner or do I have to do each track individually? If so, what is the recommend bin set up so that it works properly.

    I couldn’t find a forum on their website so I figured this was the best place to seek help.

    Jared Isham
    Stage Ham
    https://www.stgham.com
    film. video. web media

  • Jared Isham

    April 1, 2011 at 9:47 pm in reply to: Insane Render Times

    All my layers are pretty much in one PSD file. I’ve never done a proxy render, so I am assuming that if I resize them in PS and there is a way to save a proxy from that and have AE recognize it?

    And this won’t mess up my anchor points and alignments?

    I’ll do a little bit more research on it to see what I can come up with.

    Jared Isham
    Stage Ham
    https://www.stgham.com
    film. video. web media

  • Jared Isham

    April 1, 2011 at 4:46 pm in reply to: Insane Render Times

    Makes total sense (apparently the final delivery is H.254 which was the basis for going straight to H.264) Running it at lossless avi and it appears to be working better – still a long render.

    At this point it may just be better than to wait out the render then attempting to resize everything. Probably faster in the long run.

    Jared Isham
    Stage Ham
    https://www.stgham.com
    film. video. web media

  • Jared Isham

    April 1, 2011 at 3:16 pm in reply to: Insane Render Times

    I would totally be down for using a render farm but not sure the boss has it in the budget to do so.

    Jared Isham
    Stage Ham
    https://www.stgham.com
    film. video. web media

  • Jared Isham

    April 1, 2011 at 3:15 pm in reply to: Insane Render Times

    I figured the size was the killer. Note to self – shrink layer sizes before building the comp. As far as effects go I only use the “fill” effect maybe 4 times. Other than that there are no effects used in the composition. I also have multiproccessing turned off along with OpenGL being turned off and it still has crazy render times.

    It’s gotta be the layer sizes that’s causing the issues. A half-rez RAM preview only take 15-20 minutes to render, but even that x4 shouldn’t be 10+ hours, right?

    Jared Isham
    Stage Ham
    https://www.stgham.com
    film. video. web media

  • Jared Isham

    April 1, 2011 at 4:57 am in reply to: Insane Render Times

    Some additional info that may be of help it attempting to solve this issue.

    Some of my PSD files are in the 8,000 x 6,000 pixel size range. Could that be way a frame with 50 pas layers and now effects or blurs are taking between 45sec and 7mins to render?

    Jared Isham
    Stage Ham
    https://www.stgham.com
    film. video. web media

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