Forum Replies Created

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  • Jared Flynn

    October 29, 2014 at 11:30 am in reply to: Problem baking dynamics (R14)

    So glad to hear it, John! It’s funny; I was just facing this exact problem AGAIN a couple days ago, having completely forgotten that I’d found a way around it before, so in effect you’ve turned around and helped me as well. 🙂

    Cheers,
    JF

    Jared Flynn
    Motion Designer

    Supermicro SuperWorkstation 7047A-T
    Dual 8-core Xeon E5-2670 @ 2.6GHz
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  • Jared Flynn

    September 23, 2014 at 1:01 pm in reply to: Keyframe a property’s speed over time

    Awesome, thanks so much for the insights! This really saved my bacon. 🙂

    Cheers,

    Jared Flynn
    Motion Designer

    Supermicro SuperWorkstation 7047A-T
    Dual 8-core Xeon E5-2670 @ 2.6GHz
    64GB DDR3-1600 ECC/REG RAM
    PNY nVidia Quadro 4000
    Windows 7 Pro 64bit SP1

  • Jared Flynn

    September 22, 2014 at 2:32 pm in reply to: Keyframe a property’s speed over time

    Hi there Brian,

    This is exactly it! Thanks very much for posting this for me. So am I following correctly that the Time > Compare > Condition chain helps the rig reset to its original state? The rest of the setup is pretty similar to where I’d arrived originally, but of course yours actually works. 🙂

    Thanks so much once again for taking the time!

    Jared Flynn
    Motion Designer

    Supermicro SuperWorkstation 7047A-T
    Dual 8-core Xeon E5-2670 @ 2.6GHz
    64GB DDR3-1600 ECC/REG RAM
    PNY nVidia Quadro 4000
    Windows 7 Pro 64bit SP1

  • Jared Flynn

    March 19, 2014 at 9:19 pm in reply to: Auto Bezier keyframes have corners, not curves?

    Hi Mark,

    That’s correct– and it’s completely reproduceable for me, too, definitely not an isolated incident.

    Jared Flynn
    Principal / Motion Designer
    SYNAPSE
    https://synapsepost.com

    Supermicro SuperWorkstation 7047A-T
    Dual 8-core Xeon E5-2670 @ 2.6GHz
    64GB DDR3-1600 ECC/REG RAM
    PNY nVidia Quadro 4000
    Windows 7 Pro 64bit SP1

  • Actually, unfortunately I never did get to the bottom of the problem. For my immediate needs I just made the whole rig editable (which removed all the IGSplines). This prevented me from animating the ivy properly, though, so I had to cheat it with some semi-clever camera work. I wish I had better news!

    If memory serves (I haven’t had occasion to work with Ivy Grower since that last project), I did have some luck animating the leaves at least. After making the IGSplines editable, I placed the leaves into a Fracture Object and used Plain Effectors to scale them up from nothing. Definitely not ideal, but hopefully it’s helpful! Cheers,

    Jared Flynn
    Motion Graphics Designer
    https://be.net/jkinetic

    Supermicro SuperWorkstation 7047A-T
    Dual 8-core Xeon E5-2670 @ 2.6GHz
    64GB DDR3-1600 ECC/REG RAM
    PNY nVidia Quadro 4000
    Windows 7 Pro 64bit SP1

  • Jared Flynn

    June 13, 2013 at 2:55 pm in reply to: Animated volumetric light flickering

    Chris! You’re a hero!

    I just tried it out– changing the FLICKER light’s shadow type from Area to Shadow Maps, cranking the Shadow Map size up to 1000×1000 and the Sample Radius up to 8. Then I set the shadow type back to Area just for fun. Lo and behold, the volumetric light is flicker-free.

    This definitely explains why I was so sure there was some setting referencing “sampling” that solved the problem before– I believe in conjunction with the shadow map resolution, that “Sample Radius” property is a big part of the solution. Who knows where that insight came from the first time around.

    In any case, thanks a million for sharing your solution, Chris! I’m going to re-open my ticket with Maxon presently and let them know (they were just as stumped, it seemed). Perhaps in a future release they’ll break those options out in a more intuitive way.

    Cheers!

    Jared Flynn
    Motion Graphics Designer
    https://be.net/jkinetic

    Supermicro SuperWorkstation 7047A-T
    Dual 8-core Xeon E5-2670 @ 2.6GHz
    64GB DDR3-1600 ECC/REG RAM
    PNY nVidia Quadro 4000
    Windows 7 Pro 64bit SP1

  • Jared Flynn

    April 2, 2013 at 12:52 pm in reply to: Animated volumetric light flickering

    Just a quick update on this–

    I’ve been going back and forth with a rep from Maxon and apparently we’re all a little stumped. He was able to replicate the non-flickering light’s settings with a new light, which didn’t seem to flicker, but when he compared the two lights, a few properties (such as Radius/Decay) still inexplicably report “Multiple Values.”

    The only additional thing I was able to bring to their attention was that in the job where I got this thing working, I’d been using a previous version of Cinema– either R12 or R13. I’m not sure, but it could be that the relevant property was moved/changed/removed with more recent releases, but for some reason the effect still works in an old project that’s promoted to the latest release.

    I think I’ve brought up a pretty good puzzle for these folks, hopefully they’re able to help get to the bottom of it!

    If I learn more I will keep this thread alive.

    Jared Flynn
    Motion Graphics Designer
    https://be.net/jkinetic

    Supermicro SuperWorkstation 7047A-T
    Dual 8-core Xeon E5-2670 @ 2.6GHz
    64GB DDR3-1600 ECC/REG RAM
    PNY nVidia Quadro 4000
    Windows 7 Pro 64bit SP1

  • Jared Flynn

    March 29, 2013 at 6:06 pm in reply to: Animated volumetric light flickering

    Isn’t it weird? I can’t seem to figure out what I possibly could have done here, but I distinctly remember the “a-ha” moment last time around.

    I’ll send the question over to Maxon and hopefully they’ll have the solution– if so I shall be a good forum user and post their findings. 🙂

    Thanks again!

    Jared Flynn
    Motion Graphics Designer
    https://be.net/jkinetic

    Supermicro SuperWorkstation 7047A-T
    Dual 8-core Xeon E5-2670 @ 2.6GHz
    64GB DDR3-1600 ECC/REG RAM
    PNY nVidia Quadro 4000
    Windows 7 Pro 64bit SP1

  • Jared Flynn

    March 29, 2013 at 4:11 pm in reply to: Animated volumetric light flickering

    Thanks Adam!

    I was thinking about that too, but it’s definitely not what ended up solving the problem the last time I ran into this…

    I did some more checking and actually found my old scene file, which totally works although an overview of the various settings still leaves me stumped as to what I was doing differently.

    Placing a new light in the scene I dug up, I’m finding that the flicker is still gone in the old light, but is present in the new one. I compared their settings and they’re virtually identical as far as I can tell.

    Duplicating the “good” light produces another “good” light. Merging a scene with a “good” light into a new scene also seems to keep the “good” light acting properly. So strange!

    Thanks as always for taking a gander!

    Here’s a reduced version of what I found in case there’s a discrepancy I missed.

    5738_jfvolumetricworkingcomparison.c4d.zip

    In the meantime, I’m hoping I can just piggyback on whatever moment of genius I had a year ago and just use the “good” light in my new scene… we’ll see how it goes.

    Jared Flynn
    Motion Graphics Designer
    https://be.net/jkinetic

    Supermicro SuperWorkstation 7047A-T
    Dual 8-core Xeon E5-2670 @ 2.6GHz
    64GB DDR3-1600 ECC/REG RAM
    PNY nVidia Quadro 4000
    Windows 7 Pro 64bit SP1

  • Hi there Brian,

    Boy, how did I miss that? I didn’t even think to start really cutting that value down– even reducing it to zero to get a single vine going seems to be working great.

    Thanks so much for the help!

    Jared Flynn
    Motion Graphics Designer
    https://be.net/jkinetic

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