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Animated volumetric light flickering
Hey folks! Another puzzle for the hive mind.
I’m working on a scene in R14 Studio with a volumetric light that’s moving along a path from frame left to frame right, spilling light through several objects as it moves.
Unfortunately, at render time, I’m seeing a TON of flicker in the beams of light, and I can’t for the life of me figure out how to fix it.
I’ve tried considerably reducing the Sample Distance under the Light Object > Visibility settings, but it doesn’t seem to be making a difference.
The real thing of it is that I absolutely conquered this exact issue a bit over a year ago, but I seem to have misplaced the project. I remember learning that the flicker was coming from however the volumetric light is calculated– by continuously changing the position of the light source, the volumetric effect has to be recalculated from scratch every frame, creating flicker. There was some setting somewhere in the wide world of C4D that allowed the volumetric effect to be calculated with a finer precision, but I can’t remember where to find it.
I’ve attached a scene file that mimics my situation in case anyone wants to have a look. The Sample Distance of the light in this scene is set to 0.5cm, down from the default 25cm, and at any spot in between the flickering is still present.
5731_jfflickeringvolumetric.c4d.zip
Any insights greatly appreciated!
Thanks so much in advance,
Jared Flynn
Motion Graphics Designer
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