Forum Replies Created

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  • A good approach when staying in AE would be;
    Make your Flashlight’s lightbeam with Trapcode Lux and use it as a Luminance Matte on your Particular layer.
    The best approach would be a 3D-app !

    cya,

    Jan

  • Jan Sherlink

    April 7, 2007 at 10:27 am in reply to: Frame Buffer error help

    Slicing up your picture and keeping them organised with parenting is the way to go.
    …or…

    In AE:
    Hold Shift
    Click Edit-Preferences-General (still holding shift)
    In the drop down menu you’ll see “Secret”
    There you can set the “purge every…frames”
    renders take longer … but is renders !

    cya,

    Jan

  • Jan Sherlink

    April 6, 2007 at 3:33 pm in reply to: Quicktime on xp64

    I’m running AE and QT on X64 SP1,
    After Effects lets me render to QT, but,
    MjpgB gives a lot of errors, Animation works fine.

    There are indeed a lot of compatibility issues on X64.
    Just install all your most recent drivers !
    Or try downloading an older QT version from the apple website, that worked with some people !

    cya,

    Jan

  • Jan Sherlink

    April 5, 2007 at 1:09 pm in reply to: 16mm End-of-Roll Film Flicker?

    Try Stu Maschwitz’s filmburn,
    you can easily adjust it to your needs !

    https://prolost.blogspot.com/2006/11/film-burn.html

    cya,

    Jan

  • Jan Sherlink

    April 5, 2007 at 1:02 pm in reply to: 8core vs Quad for AE

    Working with uncompressed SD shouldn’t be a problem.
    If you use a lot of Video-layers in your comp Nucleo (don’t know about Nucleo Pro) may need several seconds for caching files, after that renderspeed will increase.
    Gridiron advises that the NucleoPro-cache should be set on a raid too.
    Rendering my output to a separate disk also increased performance a bit.

    cya,

    Jan

  • Jan Sherlink

    April 5, 2007 at 11:23 am in reply to: 8core vs Quad for AE

    And don’t forget the hard disks !
    Playing with AE7 and Nucleo on a dualcore quickly made clear that the speed-increase depended on my project type.
    Rendering with six 1080p uncompressed sources in my Comp made my 3disk Raid-0 the bottleneck of the system.

    cya,

    Jan

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