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How to get Trapcode Particular to respond to 3D lights
Hello,
I know that Trapcode Particular works nicely with the 3D cameras in AE. However, it does not seem to respond to 3D lights (e.g. spotlights) and the result is simply lit uniformly. Does anyone know how get around that? For example, say that I want to have an animation of a flashlight that shines in the dark while it is snowing. Wherever the beam shines I want to be able to see the particles generated by Particular.
Any suggestions are welcome,
Rutger