Forum Replies Created

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  • James Kozick

    August 1, 2025 at 4:32 pm in reply to: C4D & AI

    Thanks!

  • James Kozick

    December 12, 2020 at 6:58 pm in reply to: Is C4Depot Legit or Not?

    Hello Jim,

    Thank you for your replies. I’m making progress. The files seems to be working now and C4Depot is now replying. Thank again for your help!

  • James Kozick

    May 21, 2019 at 2:05 am in reply to: Music Video Posting

    Thanks for your response!

    I clicked on the link you provided and entered the embed and related video information requested. If possible, please let me know when it is live.

    Thank you!

    James Kozick

  • Thanks!

  • I’m going to be importing the output QuickTime movie into Final Cut. There are so many output setting options available. What would be the best output setting option to use?

  • James Kozick

    May 27, 2018 at 2:18 pm in reply to: How To Move Whole Animation All At Once?

    Thanks for your reply.

    I tried grouping all the parts under a null. What I found when I did that is not only did the animation not rotate when I attempted to rotate the null, but the Move Tool didn’t work either when attempting to use the Move tool to move the animation by moving the null. But, when I highlighted the rig alone, the Move Tool worked once again.

    If you have any other suggestions, please let me know.

    Thanks!

  • James Kozick

    May 27, 2018 at 2:59 am in reply to: How To Move Whole Animation All At Once?

    A while back I wrote with a request regarding how to move a whole animation all at once. These are MIXAMO animations I have downloaded and imported to C4D.

    The suggestion I received then was to use the Animation Tool – which worked just fine when used with the Move Tool. Now, I am attempting to rotate an animation all at once. I’m still using the Animation Tool which is still working fine with the Move Tool. However, when I attempt to use the Rotate Tool on the animation with the Animation Tool, the animation will not rotate. I thought it was originally suggested that the Animation Tool worked with rotate as well. But, it is not working with the Rotate Tool.

    Any suggestions how to get the Rotate Tool to work with the Animation Tool?

    Thanks!

  • I attempted to include a copy of the image of the Material Editor I referred to above. I’m not sure if the image can be seen by you or not. I’m not sure how other to describe it than when you open a Material Editor window “Transparency” is listed along the left side of the window. When you first open a figure from Adobe Fuse/Mixamo the default setting of Transparency is checked. When I unchecked it, the figure shows its opacity rather than transparency.

    You were right about operator error and my mistakenly setting a keyframe with the Display Tag. I tried it again making sure not to set a keyframe and finally a semi-transparent figure appeared.

    You were also right about the limitations of achieving transparency with the Display Tag. The image quality suffers considerably compared to that of full opacity. Considering the limitations of the Display Tag and my own limitations as a C4D newbie I think it might be best to put semi-transparency aside for the moment.

    Thank you both for your invaluable help and patience. It is most appreciated.

  • I’m running R17 Studio. I’ve implemented and tested all of the suggestions above and am still running into the same result – 100% opacity of the animated figure. As is suggested above, perhaps the Visibility setting isn’t really the best approach to achieve semi-transparency.

    It was suggested that transparency in the materials might be a better approach. As I mentioned earlier, I’m importing figures from Adobe Fuse/Mixamo where you can easily select varied figures with a variety of looks and clothing options. The animated figure arrives in C4D all created and rigged with the materials. The materials arrive with full transparency enabled. One needs to uncheck them to enable opacity. Unfortunately, there is no transparency adjustment available that I can locate. The two extremes are either 100% transparency or 100% opacity.

    So, unless there is some way to adjust the transparency of the materials that I am not aware of, it appears that there is no way to achieve the semi-transparency effect with an animated figure. Please let me know if you have any other suggestions. Thanks.

  • (I just submitted a post and it seems to have disappeared. I’ll enter it again now.) I feel as if I might be missing something here. As seen above, I created a green Background. Then, I included all the body parts in a null and then added a Display Tag to the null. I checked the Display “Use” box, activated the Display and set the transparency at 50%. Then, I rendered the file to a QuickTime movie.

    a) When I play the QT movie back, the animated figure appears at 100% opacity. Shouldn’t I be able to see some green through the animated figure if it was set to 50%?

    b) When I import the QT movie into Final Cut I overlay the movie onto other QT footage and activate the Keyer on the animated figure movie. All of the green is keyed, but the animated figure still appears at 100% opacity. Shouldn’t the animated figure appear 50% transparent revealing some of the video through it?

    What I’m ultimately trying to achieve is “b” above. Thanks so much for all of your help. Any suggestions as to why I am still not able to achieve semi-transparency with the animated figure?

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