Forum Replies Created
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[Andrew Richards] “Also, it did not take ten years for FCP to get respect. It took more like 4 or 5. “
true enough, but it did take ten years for apple to grow its market share to just north of 50%. It will be interesting to see where they sit one year from now. Or if they even care.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
[Greg Burke] “I mean it took FCP 10 Years to get respect in the Film and Broadcast industry. and apple just hit the reset switch.”
And that is the heartbreak.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
I agree with you. After a week of reading and ranting, i am calm now. I really would like to be proven wrong, but I can’t see FCPx arriving at the overall level of usability of FCP7 for at least a couple of years. That’s really too bad. I think Apple has made a big mistake and underestimated the worth of the huge amount of cache it had garnered by having one of the most useful and professional editing tools in this market place. They made evangelists out of many of us, but now have turned as many into detractors. Not a wise business move in my opinion, but i am not privy to their books and projections. Their stock holders will have to decide for themselves – and they don’t care about my disruptions.
In the meantime, FCP7 still works, and will for long enough for us to decide on what tools will replace it, and train ourselves to use them. PPro 5.5 is looking good, as is AVID MC. Editors know that the hard and creative part of editing is done in our heads, the tools are just that. But I will miss this particular tool. That is all.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
[John Davidson] “V3 will include proper OMF volume levels, better color correction, and a non-magnetic mode”
Good post, but had to laugh, because the way you describe each succeeding version I can only see that by v4 or v5 they will be back to FCP7 – only with benefits of 64bit, true multi-core, and background rendering. which is exactly what we wanted in the firs place.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
Fair enough, and agreed, but it wasn’t because we couldn’t ‘grasp’ why NLE would eventually be better, we certainly could see that in the future NLE would be better. In the meantime we could go on using the tools at hand. I didn’t notice any support or tools being withdrawn from the market place when editdroid or laser edit (whatever it was called) or avid arrived on the scene. But your point is well taken, I will continue to edit with FCP7 or PPro5+ or even AVID MC until such time as FCPx becomes a useable tool, if it does.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
[Chris Stevens] “The original FCP had the ‘indies’ chasing complex workflow, working jobs they hate so they could buy software with a feature-set they didn’t need.
They are the middle children of history, with no purpose or place. “
lol, ah to be young firebrand, blissfully ignorant. go get em kid. and thanks for the laugh. i mean that, more power to you.
btw, with FCP7 i can and do edit programs for both youtube and network. I can and do deliver clients finished videos on whatever medium and to whatever specs they demand. I can and do ingest formats from decks, camcorders, as well as every digital format currently available. I can and do share my timelines, my xml’s, my omf’s with media professionals all over the world. So good luck with your brave new world.
Just another middle child of history, having apparently, no purpose or place.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
[Craig Seeman] “.. and I remember linear editors not being able to grasp why one would want to digitize tapes when one could simply put up the 1” reel or the betacam tapes and start editing . . . linearly.
“Wait a minute, you and I have different memories of the transition from linear to non-linear. i learned film editing on moviolas and flatbeds, then linear video tape editing on ECS offline and CMx online systems. I remember being a little perplexed by the first (clunky) non-linear system, but also immediately recognized and appreciated their worth. it was easy to ‘grasp’ just by looking at cut&paste methods in word processing for instance and understand how this innovation was going to change my world for the better. Any linear editor having to make a last minute change in a long form program know exactly why I welcomed the change. Most editors I know took to it quickly. So this revolt is hardly of same sort.
But then, perhaps I am slow to ‘grasp’ this, trying to convince me that FCPx model is better because it is based on a relational database method just doesn’t have the same ‘aha’ experience for me.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
well stated. thank you for posting.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
Understandable. And bravo for keeping your cool.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
Perhaps the best post yet on this whole miserable affair, well done – thanks!
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/