Forum Replies Created

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  • James Carey

    June 28, 2011 at 8:48 pm in reply to: Can Apple Be Trusted Ever Again?

    [Craig Seeman] “If you look at Apple’s moves very carefully basically they’ve abandoned all outside purchases.
    LiveType, DVDStudioPro, Shake, Color were all based on code coming from somewhere else.
    This also includes Final Cut Pro itself.”

    understood, but it’s still confusing, if not disheartening after learning and using a tool then having it tossed aside. DVD studio as an example. That was a most useful tool, here yesterday, gone today. pffft. you mention Motion, which in my opinion isn’t as quality a tool as AE, but it’s made by Apple so it stays – but Color goes – where is the sense to that. And so every time Apple acquires a product, and then markets it we should just ignore it because they will soon lose interest anyway, and we are left with a non-upgradable product. Lesson learned I guess.

    Jim Carey
    Director of Video, Radical Entertainment
    linkedin: https://ca.linkedin.com/in/jcarey256
    mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/

  • James Carey

    June 28, 2011 at 8:34 pm in reply to: Can Apple Be Trusted Ever Again?

    [Chris Kenny] “I think it’s silly to make a long-term decision during a short-term information gap”

    jeez Chris, thus doth protest too much, you have a dog in this show or something? i said I will continue using FCP7 and check out other options, including what looks to be a promising PPro5.5. If you think that’s silly, then so be it.

    Jim Carey
    Director of Video, Radical Entertainment
    linkedin: https://ca.linkedin.com/in/jcarey256
    mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/

  • James Carey

    June 28, 2011 at 8:29 pm in reply to: Can Apple Be Trusted Ever Again?

    [Chris Kenny] “External products are not a good guide.”

    wait, Apple Shake and Apple color external product – not sure what you mean?

    Jim Carey
    Director of Video, Radical Entertainment
    linkedin: https://ca.linkedin.com/in/jcarey256
    mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/

  • James Carey

    June 28, 2011 at 6:46 pm in reply to: Can Apple Be Trusted Ever Again?

    I agree, even a partial procedure for importing old projects would be preferred. Opening old projects happens all the time in my shop. And importing via XML as well, I mentioned just recently I imported an Abobe PPro project this way and was pleasantly surprised how much information came through, and how much time it saved. In fact XML would be the answer.

    Jim Carey
    Director of Video, Radical Entertainment
    linkedin: https://ca.linkedin.com/in/jcarey256
    mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/

  • James Carey

    June 28, 2011 at 6:17 pm in reply to: Can Apple Be Trusted Ever Again?

    [Chris Kenny] “That does not sound like it will take “years” to fix.”

    Fair enough Chris, but for me it has come down to trusting Apple. I watched as they bought Shake and Color and then abandoned them – perhaps implementing some portion of their features in FCPx, which is good for FCPx users I suppose – but of limited use to pros. They also dropped xserve, xsan. It seems they are abandoning the high end pro market, good for them and their stockholders, bad for those of us who depend on continuity in our purchase decisions. As for XML and OMF, if it’s so easy to fix, why not ship with it. Why not tell us when it will be implemented – how hard is that? Lack of just these two features is enough for me to not use FCPx. Finishing of my projects demands that i share my final timeline with audio people (OMF) and color graders (usually with XML – if not just a media managed FCP7 project) – I can’t do that yet – or ever?

    I will continue to use FCP7 but am in the process of upgrading to CS5.5 for PPro, and that looks amazingly promising. AE is of course one of my workhorse tools, and its integration with PPro and PS is just gravy. Maybe i should thank Apple, what do you think?

    Jim Carey
    Director of Video, Radical Entertainment
    linkedin: https://ca.linkedin.com/in/jcarey256
    mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/

  • James Carey

    June 28, 2011 at 5:46 pm in reply to: Can Apple Be Trusted Ever Again?

    [Chris Kenny] “Virtually everything people where asking for required abandoning the 32-bit QuickTime/Carbon codebase. And the FCP UI was also clearly something from the classic Mac OS era; that was always going to get a major overhaul.”

    Really? EDL. OMF, XML depended on QT? Nah. And I don’t care if all my effects and such wouldn’t re-import, but it would be nice to get some current and older projects easily into the new system to take advantage of it. I just imported a project into FCP7 from PPro 5.0 using XML and with some minor adjustments was up and editing – how hard would a system like that would have been? FCP X is not a replacement for FCP7, and it may be years before it is, it’s that simple. Apple took a very arrogant approach, threw away 10 years of goodwill and STILL haven’t said a friggin’ word about this mistake. If i can stomach the purchase, FCPx will be fine for those non-pro projects our friends and families are always roping us into, and can easily be done at home on a laptop, But it is not ready for the types i jobs i have in the pro world, not by a long shot.

    Jim Carey
    Director of Video, Radical Entertainment
    linkedin: https://ca.linkedin.com/in/jcarey256
    mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/

  • This makes me feel better. Premiere was the first NLE i used on the Mac in 1995, prior to that using only tools on an Amiga before that whole scene blew up. I soon switched to Media 100, but missed a few features already available in Premiere at that time, nesting clips being a big one, I remember thinking how could M100 have left that feature out. Got into FCP in 2000 and haven’t looked back, though use both AE and Photoshop extensively. Have heard good things about PPro for a while now, but did not want to bother with it. Until now, that is. It’s funny, this little vid by Walter makes me think I should have switched earlier. Now to see how my Kona cards and the whole capturing system will work, anybody have experience with this yet?

    Jim Carey
    Director of Video, Radical Entertainment
    linkedin: https://ca.linkedin.com/in/jcarey256
    mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/

  • James Carey

    June 27, 2011 at 9:22 pm in reply to: 600 signatures and counting…

    it’s picking up steam, posted to my FB wall, and already shared there as well, spread the word, every little bit helps.

    Jim Carey
    Director of Video, Radical Entertainment
    linkedin: https://ca.linkedin.com/in/jcarey256
    mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/

  • James Carey

    June 27, 2011 at 8:01 pm in reply to: 600 signatures and counting…

    #902

    Jim Carey
    Director of Video, Radical Entertainment
    linkedin: https://ca.linkedin.com/in/jcarey256
    mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/

  • James Carey

    June 25, 2011 at 1:33 am in reply to: A funny Story, Related to the FCP X user base

    The sad part of your funny story: Over the years i have watched badly edited films and videos become accepted as the norm, as a “style” because of the proliferation of easier to use tools – if the public is subjected to crap for long enough it begins to seem right. The art and craft is being usurped by the ease. Tools like FCPx will just hasten this process. Oh well.

    Jim Carey
    Director of Video, Radical Entertainment
    linkedin: https://ca.linkedin.com/in/jcarey256
    mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/

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