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I am with you Scott, btw you have the perfect last name for bringing this up, there a few here who obviously have more than a user’s interest in this debate (tho not you Wild Bill!). Thanks for bringing this up.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
Received the same email as well. the Graphics card in my my two Mac Pros (ATI Radeon HD 2600 XT) are not supported by FCPx – another big sigh.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
thanks for the advice, i will be doing same.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
all where, in FCPx?
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
There’s some good advice Jerry, no doubt about it. But what of exporting XML. EDL and OMF. Or sending timeline’s to color correction. Or sharing projects with other editors. Or sharing footage – timelines – attributes with other projects. Where I work I have half a dozen or more projects going at same time, some open at same time on the same machine. Easy to drop a timeline into another project for an alternate edit, etc. etc. Perhaps there is whining, myself including, that doesn’t mean it is not warranted. If indeed Avid won’t suit my needs, or PPro is too clunky (which I have found it be), my only alternative is to continue with FCP7, hope it will work with Lion and the new pros (having Apple remove both FCP7 and ProApps Installer doesn’t bode well btw) and pray the Apple upgrades or 3rd party comes to the rescue.
I am just too friggin old to start from scratch to tell you the truth.
Thanks again.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
[Craig Seeman] “In fact one of FCP’s biggest disadvantages was it’s tie to Quicktime and the need to rewrap or transcode or otherwise trick it into seeing things as Quicktime wrapped. Sometimes there’s no prettying up a pile of decaying matter.”
wow, that’s quite a statement, Quicktime a pile of decaying matter.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
James Carey
June 23, 2011 at 2:38 am in reply to: Think positive for a sec… What do you like about it?Well, the most positive thing I can say is the list you’ve compiled is absolutely wonderful. I love every one of those features. it’s just too bad they are not the new features in FCP 8. Features that i could use on the twenty or so projects i am now working on. Features that would help me finish these projects faster and more creatively, so I could pass the timeline onto color for proper grading, or an OMF of my 10-12 audio tracks to my sound designers and audio mixers. I know I am preaching to the choir, but the more I read the more depressed I get.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
Interesting, you got any links to back this story up?
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
James Carey
June 23, 2011 at 1:35 am in reply to: gruber constructs a carefully apple supportive line of bollocks[Chris Kenny] “Has your previous software stopped working? No. Were really you going to move all of your projects to a newly rewritten NLE the first day it shipped regardless of what (remotely realistic) feature set it offered? Probably not.
“When they went from FCP6 to FCP7, all my projects still opened, as well they should have. Are you kidding me? Had they spent the last two years added these new features to FCP8, my projects would have opened just fine. Now i can’t even share a project, nor export a EDL, nor do any of dozen obvious work flow features I have come to rely on.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/ -
good points all. There is no way Apple did not know how professional editors would react. it seems they just did not care, in a business sense. They can sell a few thousand units at $1000 or a million at $300, so i understand. This doesn’t make me any less sad.
Jim Carey
Director of Video, Radical Entertainment
linkedin: https://ca.linkedin.com/in/jcarey256
mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/